On Mon, Jul 23, 2012 at 10:53 AM, anatoly techtonik <
tech...@gmail.com> wrote:
> On Mon, Jul 23, 2012 at 7:27 PM, Nathan <
nathan...@gmail.com> wrote:
>> On Mon, Jul 23, 2012 at 4:46 AM, anatoly techtonik <
tech...@gmail.com> wrote:
>>> Hi,
>>>
>>> What is the correct way to initiate window redraw?
>>
>> If I understand correctly (correct me if I'm wrong, people), every
>> Window's on_draw() function is called once each time the event "idle"
>> loop runs.
>
> I've started with Hello World, and on Linux this means its window is
> redrawn only once on startup and then each time a key is pressed.
That doesn't sound right. Can you post the entire hello world source
code you have?
Well, right, you shouldn't call it from within itself. It'll just
recurse until it crashes if you do that. I meant you could call it
from pretty much any other code that happens to be running during a
loop. But it sounds like there's something wrong with your basic
Hello World example, so I don't think you're looking for this level of
a solution.
>> 2) Override the default idle policy of the event loop by subclassing
>> it if you don't want it called exactly once per window per event loop.
>> See [a].
>>
>> [a]
http://www.pyglet.org/doc/programming_guide/customising_the_event_loop.html#id108
>
> Sounds complicated. It will be enough for me to send some event at the
> end of on_draw to kick the loop again. I don't know how to do this
> properly. Sending keyboard events doesn't sound right.
Right. Lets get the basic hello world working for you.
~ Nathan