I don't have a problem creating and applying square textures, using windows10 python36 and latest pyglet but following tutorials to apply 'tarnish' size 512 x 256 I get an access violation. Here is th stripped-down code: #!/usr/bin/env python import pyglet from pyglet.gl import * from pyglet import window, image, resource from pyglet.window import key from random import randint from math import cos, sin from glframe import GLFrame from fakeglut import glutSolidSphere from gltools import gltDrawSphere from math3d import M3DMatrix44f, m3dInvertMatrix44 frameCamera = GLFrame() class MainWindow(window.Window): def __init__(self, *args, **kwargs): window.Window.__init__(self, *args, **kwargs) # Cull backs of polygons glCullFace(GL_BACK) glFrontFace(GL_CCW) glEnable(GL_CULL_FACE) glEnable(GL_DEPTH_TEST) # get tarnish texture object as texture unit 0 glActiveTexture(GL_TEXTURE0) glEnable(GL_TEXTURE_2D) img = image.load('Assets/tarnish.jpg') print('set tarnish texture',(img.width,img.height),img.pitch,type(img)) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.width, img.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.get_data('RGBA', img.pitch)) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE) glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) which produces: set tarnish texture (512, 256) -1536 <class 'pyglet.image.ImageData'> Traceback (most recent call last): File "C:\Python\Python36\Dhruve and me\Pyglet\github_tarnish.py", line 105, in <module> w = MainWindow(800, 600, caption='OpenGL Cube Maps Camera:Arrow keys', resizable=True) File "C:\Python\Python36\Dhruve and me\Pyglet\github_tarnish.py", line 30, in __init__ GL_UNSIGNED_BYTE, img.get_data('RGBA', img.pitch)) OSError: exception: access violation reading 0x00000234EA147000 >>>. |