PyGame is pretty much dead(what, with no new updates in a while it's pretty much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's 100x better then both combined. But I'm in a dilemma:
PyGlet is very fast(much much much MUCH faster then PyGame), but Cocos2d is meant to be even faster. Cocos2d is meant to be for Game Development, but as I'm sure we can all admit Python is slow. It's a slow language. So for hobby open source games, should I use Cocos2d still? I want to make a simple side-scroller, and Cocos2d can render Tiled maps AFAIK.
So yeah, for game development, should I go with Cocos2d or straight-up PyGlet. I'm up for the challenge of learning how to use Cocos2d.
My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with each of them. I have a YouTube channel and I plan on teaching all of that there. I also plan on teaching Python itself, as well as a lot of other stuff! But that's beside the point.
Thanks! Any help is appreciated!