whats up with this?
Platform compilation doesn't happen by magic and no one has stepped up
to take on the task, most likely.
Are you volunteering?
I then ran the build.sh file with the win32 target this is what I got
C:\Users\Me\Desktop\AVBin>sh build.sh win32
/cygdrive/c/Users/Ben/Desktop/AVBin/ffmpeg /cygdrive/c/Users/Ben/
Desktop/AVBin
makefile:5: config.mak: No such file or directory
libavdevice/Makefile:1: libavdevice/../config.mak: No such file or
directory
libavformat/Makefile:5: libavformat/../config.mak: No such file or
directory
libavcodec/Makefile:5: libavcodec/../config.mak: No such file or
directory
libavutil/Makefile:1: libavutil/../config.mak: No such file or
directory
make: *** No rule to make target `libavutil/../config.mak'. Stop.
./configure: line 9: $'\r': command not found
./configure: line 12: $'\r': command not found
./configure: line 13: syntax error near unexpected token `$'{\r''
'/configure: line 13: `try_exec(){
I'm going to check out the AVbin HEAD in a separate folder and try to
build it. instead of version 7
+++++++++++++++++++++++++++++++++++++++++++++++++++
$ ./build.sh win32
/cygdrive/c/Users/Me/Desktop/AVBinHead/ffmpeg /cygdrive/c/Users/Me/
Desktop/AVBinHead
makefile:1: config.mak: No such file or directory
libavdevice/Makefile:1: libavdevice/../config.mak: No such file or
directory
libavformat/Makefile:1: libavformat/../config.mak: No such file or
directory
libavcodec/Makefile:1: libavcodec/../config.mak: No such file or
directory
libavutil/Makefile:1: libavutil/../config.mak: No such file or
directory
> vhook/watermark.d
> vhook/null.d
> vhook/fish.d
> libavutil/utils.d
> libavutil/tree.d
> libavutil/string.d
> libavutil/sha1.d
> libavutil/rc4.d
> libavutil/rational.d
> libavutil/random.d
> libavutil/mem.d
> libavutil/md5.d
> libavutil/mathematics.d
> libavutil/lzo.d
> libavutil/log.d
> libavutil/lls.d
> libavutil/lfg.d
> libavutil/intfloat_readwrite.d
> libavutil/fifo.d
> libavutil/des.d
> libavutil/crc.d
> libavutil/base64.d
> libavutil/aes.d
> libavutil/adler32.d
make: *** No rule to make target `libavutil/../config.mak'. Stop.
gcc is unable to create an executable file.
C compiler test failed.
If you think configure made a mistake, make sure you are using the
latest
version from SVN. If the latest version fails, report the problem to
the
ffmpe...@mplayerhq.hu mailing list or IRC #ffmpeg on
irc.freenode.net.
Include the log file "config.err" produced by configure as this will
help
solving the problem.
Christoph
Alex.
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I built this off the latest HEAD revision of the SVN (fresh checkout
of r62) for Win32
http://dl.dropbox.com/u/20709011/AVBin/avbin.dll
I hope it proves useful. I watch this list so if you need another
win32 buiild make a post and I'll bake one up.
On Nov 22, 12:44 am, Alex Holkner <alex.holk...@gmail.com> wrote:
> Versions 6 and 7 fixed Linux-specific problems only.
>
> Alex.
>
I volunteered to maintain the AVbin project as of about two weeks ago.
Trying to build for 6 platforms and deprecate one, while trying to
piece together several years-old code and see about updating the code
at the same time has been a lot to chew on. :-)
As I've started releasing the 8-beta revisions (what I've been calling
r62 from subversion) on some platforms, there has been at least one
big significant bug discovered. So I stopped trying to put together
builds for the other platforms and have started working to merge in
Micah Richert's changes from his custom AVbin he made 10 months ago
(much newer than the 2008-era code for 8-beta).
I'm glad to hear that it compiles on win32 without modification!
(That wasn't the case on wn64) I'm going to try to finish merging
Micah's code and put out a 8-beta2 release out for (hopefully) all 6
platforms. If I'm lucky, I'll get some free time to work on it over
the holidays.
~ Nathan
Christoph
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~ Nathan
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Hey, I just wanted to thank you again for this tip. I tried to get a
dev environment working on Windows 7 for days, and then when I went to
try cross-compiling on Ubuntu 11.10 like you suggested, I had
everything working in under an hour.
Thanks!
~ Nathan
It's already in the README file.
~ Nathan