On 22/05/13 10:24, Busata wrote:
> Sorry, made a duplicate post as I didn't know sure that it was submitted
> (until I noticed that it had a delay!).
>
> I know that's an option, but then my entity can't have a seperate
> Position component and I'd need to update both. I'd like to avoid this
> (not a great issue but was curious if it would be possible...)
Well, that's up to your design. Your Entity class could derive from a
Sprite so you can use the x and y properties of that class as position.
Regards,
Juan