Thank you both for your time and nice answers :)
In the next morning after writing this question I did something similar to magu example code (track of the mouse positon: self.mouse = [0,0] ) and it is working like a charm.
I was afraid that having on_mouse_motion always writing the x and y in each little mouse movement could impact performance, so I asked this question, in case there were other way like global acess to the x y of the mouse. But the fact is that it is something very light, did not noticed any impact on the FPS at all, I overacted and lost time reading the documentation for something that don't exist and is not a problem.
Thank you
PS: I thought that by receiving here an answear would give me automatically an e-mail alert, but after all not. That is why I took too long to come here, thought I had no answears. Sorry dealy.