I am fishing for some opinions from other developers as to what minimum OpenGL version is reasonable in today's world. Features like point sprites, GLSL shaders and VBOs are great and wonderful, but require increasingly more modern OpenGL versions. So supporting older versions of course requires alternate implementations and/or feature/quality degradation and more code complexity (which == less fun for me the humble developer ;^)
Is it reasonable today to say too bad to folks running less than OpenGL 2.0? I'm thinking not, but I wanted others input on this. Of course there is no right answer, but what are your thoughts?
Thanks much!
-Casey