hey since your library does combine pygame and opengl so good i just
wonder how you do it ??
can you show me a simple text file that uses pygame and opengl,
you
should be able to blit simply like you would with pygame
and when you
push start or a button you se aa 3d shape or something =)
thanks in advnace
To expand on this for Friktion a little bit more.. In OpenGL drawing
2D images (such as for a GUI) is accomplished by rendering planes with
the 2D image as a texture. The surface of the plane (commonly referred
to as a 'quad') is oriented perpendicular to the direction that the
camera is pointing. This way, no matter which way you turn the camera.
You always see these 2D images in front of you. You also have to
render things in the correct order, if you don't want your images
covered up or penetrated by other geometry.
But like RB says, if you are new to 3D, starting with PYGGEL would not
be a bad idea. Eventually you can dig into the guts of the library,
and see how to use OpenGL directly. Good luck!
-Markus