Development Status?

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Rod

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Oct 30, 2010, 5:05:46 AM10/30/10
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Hi,

I recently downloaded PYGGEL and have to say it looks very promising
and also exactly what I am looking for. However, on looking through
the discussion and various versions the project appears to have gone
kind of quiet. Please can you let me know if there are any plans to
continue it any further?

Kind regards,

rod

RB[0]

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Oct 30, 2010, 2:23:06 PM10/30/10
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Hello Rod :)
Actually I haven't done any PYGGEL specific dev in a while.
Basically I have/had two projects running in parallel, PYGGEL and
GalaxyMage-Redux (which uses PYGGEL).
For a long time (like a year or so) I focused almost solely on PYGGEL
and not GMR.
Now I am working on GMR more, but building a new gfx engine from
scratch based on PYGGEL (to fix mistakes and add new features) - so
once I get the next release of that out I will merge in my new changes
into PYGGEL.

HTH,
Matt

Rod

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Oct 31, 2010, 6:54:36 AM10/31/10
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Hi Matt,

Thanks for the update. I look forward to seeing the updates.

Also I am very new PYGGEL and I have one question, is there an easy
way to put either a 2D image in the background so it is always there
in the scene?

Cheers,

rod

RB[0]

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Oct 31, 2010, 12:46:46 PM10/31/10
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Well, PYGGEL does support sky boxes, allowing you to put a box or
sphere around the entire scene.
You could write a simple SkyBanner class that just ignores the camera
to put an image there.
Or you could load the image as an Image2D and use the view.set2d/
set_lighting(False) commands (you'd have to switch back for the rest
of teh scene though...)

Or just build two scenes, the first only having the background, the
second everything else.
Render the background first and then proceed as normal.

Rod

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Nov 1, 2010, 5:20:03 PM11/1/10
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Hi,

Thanks for the tips, being new to it that is a great help. The
skybanner idea seems to be the one that would work best for what I
want.


Best,

rod
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