Hi
Now I am confused. Problem is I am not comfortable with 2D sprites
(not as programmer, as a artist), but rather comfortable with 3D
designing. Thats why I grabbed 3D to make a game.
Regarding multitexturing, I m thinking that, it would be good
enough if I get some feature in a single lib, rather than combining
some couple of libs to get a single result :-). whitout it, a map will
not be possible to load.
About animation, whether it is RTS or FPS, every game needs
animation. I think you should start thinking about this to implement
in your engine :-P.
I think I only need some basic features to make a game. Let me tell
you;
1. Multitexturing(to load a map, sometime a character also made with
multitexture)
2. Animation (if possible vertex animation, skeletal animation is a
little complicated, but good for FPS games)
3. Collision(based on bounding box or add a node(cube,shpere) to
calculate collision with gravity)
4. Node picking
5. Terrain
Some others are;
1. Billboarding
2. Texture animation
3. Particle Effects
4. Node Hierarchy(Parent and Child)
5. GUI(for HUD)
well, these are the basic requirement that a game maker may wish
from a game engine. With these, it is possible to make a playable
game. Pyggel already has most of the features I mentioned. You only
need to implement some of them.
Regards
On Nov 12, 8:28 pm, Ian Mallett <
geometr...@gmail.com> wrote: