On 3/3/11, Ian Mallett <geome...@gmail.com> wrote:
> Hi,
>
> If you want to make a 3D object out of 2D images, your best best is to make
> "slices".
>
> Basically, you make several *intersecting* quads, and map your textures onto
> them. The quads should lie along the cardinal planes, as here:
> http://4.bp.blogspot.com/_1tVZnzunf28/TQy-3SIHr_I/AAAAAAAAAI8/9ME_Pk2_KfE/s1600/geometry.gif.
> Then, you'll map your 2D renderings onto these planes. I have no idea how
> pyggel would handle this, of course.
>
> If you're making actual 3D models, you'll likely want an actual object to
> use. The PyGame Cookbook has a recipe for loading .obj, which is a widely
> used format for 3D objects.
>
> Ian
>
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>
ok, im confused as to exactly what the meshes are, can someone explain
what it is and how to make one please?
ok, so to add clothes to the models, would i need clothes meshes too
and how would it work?
ok, so forget about clothes?
or simply replace the body with them?
dont think they allow you to covert free ones
I would recommend Open Game Art (http://opengameart.org). All the assets
are freely licensed. Quality varies a bit, but you should be able to
find at least some placeholders (which are better than nothing).
There are also sounds and 2D art, so all you need to make a game, just
have to write the code! ;)
Cheers,
-Markus