Alright, fresh out of pyweek, there are a few things I have been
planning to work on, as well as a few things I was going to ask for
help with.
The first thing I am working on now will be moving texture binding
outside of display lists.
This will allow features like texture swapping, shaders and texture
sorting.
After that I plan on implementing a simple shader system, with builtin
values that PYGGEL will store texture/color data in, so if a shader is
present, shader.Texture(texture) and shader.Color(color) are used,
instead of glBindTexture/glColor4f...
The things I was hoping for a little help on, are for now, a cal3d
importer/renderer.
There is one written in C, but the windows bindings are out of date,
and I haven't managed to build it successfully yet, so if anyone has
experience with those kinds of things, perhaps they can get it to
compile.
But I was thinking a better solution might be to just make a ctypes
loader - so if anyone has experience there it would be helpful too :)
Also, we're going to be getting ODE integration shortly, thanks to
jestermon (he's made a few projects in pyggel already, on pygame:
http://www.pygame.org/tags/pyggel -- the two that aren't PYGGEL are
his :P )
Cheers all :)