pyggel-pyglet seems to work. import pyggel returns a value of 32, and
On May 30, 3:45 pm, "RB[0]" <
roeb...@gmail.com> wrote:
> Well, when I looked through pyglet the last time before that note, I didn't
> really like where it was at or it's stability.
> Basically, it would have required almost a complete rewrite of PYGGEL to use
> pyglet, and on top of that, I just really don't like the way pyglet handles
> most things - that is just a style preference though...
>
> Just before pyweek, though (after deciding not to port), there was some talk
> again of it, so I whipped up a little mini-port, which basically just
> substitutes pyglet's opengl binding with the pyopengl ones.
> The other parts of pyglet (such as windowing, events, resource loading,
> etc.) were not used...
>
> If you are interested you can check it out here:
http://pyggel.googlecode.com/svn/branches/pyggel-pyglet/
>
> But I doubt that will fix the problem, as it appears to be more in the way
> Pygame is being initialized than anything else...
> If that does turn out not to work, I will try and work out a few changes for
> you to test (if you are willing to do it...) and see if we can't squash this
> bug :)
>
> Cheers :)
>