> I installed it from the installer I downloaded from the gygame website.
> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg<http://pygame.org/f
> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg>
I built that binary installer. Unfortunately it does not include midi
support because I've not figured out how to build portmidi on MacOS X
10.4 (the platform I use to build 32-bit python binary installers). I've
not tried on more recent MacOS X.
-- Russell
So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode).
Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back.
If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route.
-- Russell
On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. Owen" <ro...@uw.edu>) wrote:
> Hi,
>
> here are the port midi compilation instructions:
> c. OS X: - change to PortMidi subdirectory pm_mac
> - compile. Type: xcodebuild -project pm_mac.pbproj
> - copy newly created libportmidi.a to a lib path
>
> cheers,
>
>
>
> On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
> <rowen-lf...@public.gmane.org> wrote:
>
>> In article
>> <CAFZXy=esDhtJOE7ygUS9r31KvS6tDs6p0ucNjjG...@public.gmane.org>,
>> Anthony Palomba <apalomba-bs+DcK...@public.gmane.org>
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