I spent the day in py2exe hell. After grinding through six separate problems, now I'm stuck. Has anyone got this combo to work? I'm using Python 2.6 and Pygame 1.9.x and pyOpenGl 3.0.x and the latest py2exe. When I run the resulting exe, I get the following runtime error:
Traceback (most recent call last):
File "main.py", line 29, in <module>
File "zipextimporter.pyo", line 82, in load_module
File "pygl2d\__init__.pyo", line 5, in <module>
File "zipextimporter.pyo", line 82, in load_module
File "pygl2d\window.pyo", line 3, in <module>
File ".\OpenGL\GL\__init__.py", line 2, in <module>
from
OpenGL.raw.GL import *
File ".\OpenGL\raw\GL\__init__.py", line 6, in <module>
from OpenGL.raw.GL.constants import *
File ".\OpenGL\raw\GL\constants.py", line 7, in <module>
from OpenGL import platform, arrays
File ".\OpenGL\arrays\__init__.py", line 22, in <module>
formathandler.FormatHandler.loadAll()
File ".\OpenGL\arrays\formathandler.py", line 37, in loadAll
cls.loadPlugin( entrypoint )
File ".\OpenGL\arrays\formathandler.py", line 44, in loadPlugin
plugin_class = entrypoint.load()
File ".\OpenGL\plugins.py", line 14, in load
return importByName( self.import_path )
File ".\OpenGL\plugins.py", line 28, in importByName
module = __import__( ".".join(moduleName), {}, {}, moduleName)
File ".\OpenGL\arrays\strings.py", line 8, in <module>
psas = ctypes.pythonapi.PyString_AsString
File "ctypes\__init__.pyo", line 366, in __getattr__
File "ctypes\__init__.pyo", line 371, in __getitem__
AttributeError: function 'PyString_AsString' not found
Here is the script I'm currently using, based on the pygame wiki script:
# This will create a dist directory containing the executable file, all the data
# directories. All Libraries will be bundled in executable file.
#
# Run the build process by entering 'pygame2exe.py' or
# 'python pygame2exe.py' in a console prompt.
#
# To build exe, python, pygame, and py2exe have to be installed. After
# building exe none of this libraries are needed.
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
#---HACK
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
if os.path.basename(pathname).lower() in ["sdl_ttf.dll","sdl_mixer.dll","libogg-0.dll"]:
return 0
return origIsSystemDLL(pathname)
py2exe.build_exe.isSystemDLL = isSystemDLL
#---ENDHACK
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
#Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "main.py"
#Name of program
self.project_name = "Around"
#Project url
self.project_url = "about:none"
#Version of program
self.project_version = "0.0.0.1"
#License of the program
self.license = "MyApps License"
#Auhor of program
self.author_name = "Keith Nemitz"
self.author_email = "musenik atya hoo doh com"
self.copyright = "Copyright (c) 2010 Keith Nemitz. All rights reserved."
#Description
self.project_description = "..."
#Icon file (None will use pygame default icon)
self.icon_file = None
#Extra files/dirs copied to game
self.extra_datas = ["data","OpenGL","extras/Microsoft.VC90.CRT.manifest",
"extras/msvcm90.dll","extras/msvcp90.dll","extras/msvcr90.dll"]
#Extra/excludes python modules
self.extra_modules = []
self.exclude_modules = ["OpenGL"]
#DLL Excludes
self.exclude_dll = ['']
#Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name = None
#Dist directory
self.dist_dir ='dist'
## Code from DistUtils tutorial at
http://wiki.python.org/moin/Distutils/Tutorial
## Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
#List all data files to add
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# targets to build
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, "includes": ["ctypes", "logging"],
'excludes': self.exclude_modules, 'packages': self.extra_modules,
'dll_excludes': self.exclude_dll} },
zipfile = self.zipfile_name,
data_files = extra_datas,
dist_dir = self.dist_dir
)
if os.path.isdir('build'): #Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if
operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
raw_input("Press enter key to continue") #Pause to let user see that things ends