there is a port of SDL to iphone which hasn't been made public yet
because of the NDA. Actually... SDL was ported separately by at least
6 different developers that I know of. I'm guessing it was ported
maybe 10-50 times total?
Well, anyway... porting pygame to it is the next step. However I
think the iphone puts other legal restrictions in place which make
free software, and open source unable to run on that platform.
The other issue is they ban virtual machines... like python. However
I've heard people have made ports of python anyway.
It's a hostile platform for open source, python and pygame.
So in short... most of the hard work has been done, but I'm not
entirely sure if anyone has done it yet... and even if they did, you
wouldn't be allowed to use it freely.
cheers,
Which is certainly why the previous poster suggested having it in a
Cydia source, not in the App Store. My preferred target would
definitely be jailbroken iPhones, not the Apple SDK.
Arr, Mateys!
---
James Paige
> there is a port of SDL to iphone which hasn't been made public yet
> because of the NDA.
>
> The other issue is they ban virtual machines... like python.
I'm quite disgusted by Apple's whole approach to the iPhone,
and because of it, I currently have little interest in buying
an iPhone or attempting any iPhone development. The restrictive
atmosphere would just suck all the fun out of it for me.
My recommendation is to forget about the iPhone and get behind
Android instead. And let Apple know clearly why you're doing it.
Maybe if they see that they're turning large numbers of their
friends into enemies, they'll rethink their attitude. Or maybe
losing enough iPhone sales to Google phones will do it. Perhaps.
--
Greg
+1
> My recommendation is to forget about the iPhone and get behind
> Android instead. And let Apple know clearly why you're doing it.
> Maybe if they see that they're turning large numbers of their
> friends into enemies, they'll rethink their attitude. Or maybe
> losing enough iPhone sales to Google phones will do it. Perhaps.
+1
Cheers
(disappointed) James
--
--
-- "Problems are solved by method"
I can see where you're coming from. I cut my teeth on game
programming with pygame, I love python, and I'd love to be able to
write iPhone games with python.
However, the fact is that what you *can* write with, Objective-C, is
not too shabby at all. Compared to the previously available
widely-spread mobile development technologies (j2me), Objective-C is a
breath of fresh air. Considering that the system has libraries for
image-handling, input, opengl, and audio, you've got a pretty
high-level interface to most of what pygame/sdl gives you right from
the start. The only major bits of pygame-style functionality that
aren't present out of the box are things like sprite groups and
collision detection, which I implemented myself for the game I'm
working on in just an hour or two.
> My recommendation is to forget about the iPhone and get behind
> Android instead. And let Apple know clearly why you're doing it.
> Maybe if they see that they're turning large numbers of their
> friends into enemies, they'll rethink their attitude. Or maybe
> losing enough iPhone sales to Google phones will do it. Perhaps.
So far, Apple's position on the iPhone has been a continual
loosening/expansion of what is possible. For example, remember that
less than a year ago, the official Apple line was that the only
officially-sanctioned development was going to be web apps, but
there's clearly been a huge about-face there. I am pretty hopeful
about the prospects of Apple removing the onerous clause that rules
out language interpreters in the iPhone.
--
// jack
// http://www.nuthole.com
I think it would be exciting to have pygame on the iPhone - and i
thought maybe it is just a question of adding some files to a
repository. I thought maybe it has already been done.
Regards, Georg Gogo. Bernhard
> However, the fact is that what you *can* write with, Objective-C, is
> not too shabby at all.
You can write it, and maybe run it on your own phone,
but nobody else can run it unless you go begging to
Apple for approval (and pay them for the privilege).
Or unless they're willing to hack their phone and
risk the ire of Apple and/or AT&T.
> So far, Apple's position on the iPhone has been a continual
> loosening/expansion of what is possible... I am pretty hopeful
> about the prospects of Apple removing the onerous clause that rules
> out language interpreters in the iPhone.
That would help, but to become truly enlightened,
they'll have to abandon all attempt to restrict what
people can run. It's that fundamental attitude that
disappoints me more than the details of the restrictions.
I rather like Google's "Don't be evil" motto, and wish
Apple would take it to heart as well.
--
Greg
>
=
Blue Tooth Headset
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It seems even microsoft is less restrictive, and more open than apple for this.
(What? You knew someone was going to Godwin this sooner or later. :)
-FM
On 05.10.2008, at 18:51, "yanom @linuxmail.org" <ya...@linuxmail.org>
wrote: