I was looking to create a rigged and skinned Collada model with pycollada. There is a controller module, which I assume would be how I set this up. However, I've seen old comments that the controller code is not in finished state. So, I have two questions.
1. Is this possible with the current pycollada code?
2. If so, then is there any example code of a Collada object being created with bones and vertex weights, or do I just need to read the source and collada spec to figure out how this is done?
Thanks
-Ben