pixel radiance simulation differing by one order in case of ocean BRDF

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Srinivas Kolluru

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Jan 4, 2024, 4:02:02 PM1/4/24
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Hello,

I am trying to perform 6sv simulation to generate top-of-atmosphere pixel radiance with following parameters,

Ground.Reflectance.HomogenousOcean(3.73,0,35,3.78)
aot550=0.12
AeroProfile.PredefinedType(AeroProfile.Maritime)
AtmosProfile.PredefinedType(AtmosProfile.MidlatitudeWinter)
s.geometry.solar_z=33.42 #actual value 33.42
s.geometry.solar_a=71.95 #actual value 71.95
s.geometry.view_z=22.14 #actual value 22.144
s.geometry.view_a=34.2 #actual value 34.2
s.geometry.day=15
s.geometry.month=12

The pixel radiances i obtain with py6s are of the order 1-4 w/m2/sr/mic.

However, for similar conditions, i found that the L_Top-of-Atmosphere is between 10-60 mW/m2/nm/sr. I am not sure why there is one order of difference between the 6sv simulated pixel radiance and actual L_TOA.

Please help.
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