Hi Mike,
Yes, you can dynamically change the position of the emitted particles
by changing the template particle of the emitter. The flyby example
has code that does this.
Another option which is better if you are emitting from a very large
set of positions which may vary is to use a per-particle emitter. This
makes a particle group into a set of emitters. These particles can be
static, or dynamic to give a variety of effects (see the fireworks
example).
hth,
-Casey
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