This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Halo: Combat Evolved for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
On the level Control Room, defeat all enemies after using the tank. Move forward and down the last tunnel (where the wraith fires from atop of). After successfully defeating the enemies, move to the other side of the cave and head to the left edge of the room. If performed right a Grunt will be asleep on the edge of the level.
To access all of the levels in the game, you have to mess with your game directory, which could cause problems with your game or cause other problems. Therefore, attempt this at your own risk.
In assault on the control room near the end of the level on the rock road there will be a banshee steal the banshee and look behind you. if you look up you will see 3 sniper spots a bottom, middle, and top go to the middle one with the banshee land carefully and go to the right side and look at the blue light wait a while and you will hear a hidden track.
On the last level the Maw, on the last checkpoint, when you go off the big jump onto the small bridge, drive the warthog so a quarter of it is off the bridge. Jump on top of the warthog and jump on top of the wall on either side (the one closest to you) and follow it up to an upper, smaller bridge. There are two hall ways and go in the one with blood in it. Look to the right and you will find the name Rex written in blood.
'The Megg' is one of the hardest easter eggs in Halo. After all once you see the Megg, its game over. Start a game on the Pillar of Autumn while on legendary difficulty. Jump on the cryo tube Master Chief comes out of. Jump on the shield recharger thing. Then, jump on the walkway. You'll see some barrels. Jump on the top one. Wait for that guy that woke you up to die, then jump down. Get to the captain and shoot him. As soon as Cortana says, 'rampant', find the door the invincible marines came out of. If you can get past them, another door will open. The Marines can't get you while you're in here. Look up at the 'M' made out of bullets. After you see it you're trapped and the marines now can kill you. Like I said once you see the Megg, you die.
...should have come up. Those are the projectiles for each weapon. So lets say you want a needler to shoot pistol... well all you basically need to do is switch the projectiles huh... exactly but there are 2 ways to do this. I find the easiest way is to copy and paste the META (numbers) in the top left. So to make the needler shoot pistol you would copy the pistols META and paste it into the needlers META then click save and your done. And before you try out your mod on halo you need to make sure that you press close map file at the bottom otherwise halo will freeze. But wait there is a second way: you can click on swap next to the projectiles META and then choose the projectile you want it to shoot then again press save and close the map file.
Also in the TAG EDITOR on the left when you select a projectile you are able to change the speed, arch, and alot of things as well as the projectiles life span. So you can make plasma shoot as fast a bullet or faster or slower.
In "The Silent Cartographer" there is a sizeable shortcut. It involves a large jump which can easliy kill you, but, with an Overshield, saves you some time.
First off, when you battle at the entrance to the main building on the island (the one where the door becomes locked shut), make sure to leave the nearby Overshield. After you have unlocked the door, return, and still do not use the Overshield. Kill the Jackals and hunters, then finally grab the Overshield. From there, enter the base, and hang a right to the structure jutting out from the wall. Here you can see each of the levels of the compound. Take good aim, and jump to the second lowest level. If done right, you will lose all of your Overshield, but you will land on the level above the Silent Cartographer. From here, peer over the ledge where the edge of the platform changes direction. below you is another Overhield. Simply drop down onto the Overshield, and not only will you still be alive, but your shields will be at 300% once again. Turn around you'll be at the Silent Cartographer!
On the Silent Cartographer level, go anywhere where there is an overshield, and bring a warthog with you. It's best to do this in co-op because it's easier to collect the grenades and "initiate launch-off". Get as many grenades as you can, and have your partner kill you, and vice-versa to get the grenades into one big pile. (Make sure this is *near* an overshield.) Drive the warthog onto the grenades and try to position it to where it would fly up on top of the level. Before you do anything else, make sure you get a checkpoint. Have your buddy pick up a grenade and toss it under the warthog, and RIGHT as he throws it, pick up the overshield and get into the warthog quick. If you get into the warthog while the overshield is charging, you should get blasted upward unharmed. You should reach the top of the level. If not, reposition the warthog, or get more grenades. When you're up there, kill your friend with the plasma pistol from long range, and he should appear up there with you. Have fun!
WARNING: You may need to restart this stage if you pursue this easter egg.
In the last level of Halo, you'll arrive at a second grouping of tunnels after the dropship pick up goes awry.
Take the first tunnel on your right and there should be a fork leading to a dead-end half way through. If you head partly that way, you can hear a grunt talking about something phenomenonally droll.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Halo: Combat Evolved for Xbox. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Now walk directly away from the ship until you reach a clearing. Head towards the center and out of the fog you'll see a lone marine standing there! He won't move or say anything, unless you shoot him in the foot with your pistol.
Play on co-op, go to the gravity lift, kill all aliens, when you are done don't go onto the gravity lift. Go to the upper left side to the single tree that is between a big boulder and a little boulder. Have your partner jump on the big boulder then jump on your partners head and on to the tree. Get high as you can in the tree, then keep killing your partner and turning until they re-spawn on top of your head. Then jump on top of the ledge and kill your partner to pop them up next to you.
In assault on the control room near the end of the level on the rock road there will be a banshee steal the banshee and look behind you. If you look up you will see 3 sniper spots a bottom, middle, and top go to the middle one with the banshee land carefully and go to the right side and look at the blue light wait a while and you will hear a hidden track.
On the last level the Maw, on the last checkpoint, when you go off the big jump onto the small bridge,drive the warthog so a quarter of it is off the bridge. Jump on top of the warthog and jump on top of the wall on either side (the one closest to you) and follow it up to an upper, smaller bridge. There are two hall ways and go in the one with blood in it. Look to the right and you will find the name Rex written in blood. What does it mean?
When you are going back through the "Attack On The Control Room" stage, your objective is to destroy all the generators. The moment you or your partner gets close to the last generator, the flood will kill you.
Instead, exploit the co-op system to your advantage. Notice that on co-op, when one of you is further ahead then the other player, the lagging player is warped ahead. At the hallway before the last generator, spend a moment and practice finding the warp spot, now when you're sure you've located this spot have one player stand a step away from the spot that will cause the other player to warp.
Have the player that will warp go deactivate the last generator. Now as soon as the surge occurs, have the player in the hallway cause the warp and both players can leave relatively unscathed.
'The Megg' is one of the hardest easter eggs in Halo. After all once you see the Megg, its game over. Start a game on the Pillar of Autumn while on legendary difficulty. Jump on the cryo tube Master Chief comes out of. Jump on the shield rechargerthing. Then, jump on the walkway. You'll see some barrels. Jump on the top one. Wait for that guy that woke you up to die, then jump down. Get to the captain and shoot him. As soon as Cortana says, 'rampant', find the door the invincible marines came out of. If you can get past them, another door will open. The Marines can't get you while you're in here. Look up at the 'M' made out of bullets. After you see it you're trapped and the marines now can kill you.
When falling from high distances your shield or is depleted when you hit the ground. If you hold the crouch button shortly before you hit the ground, you will not be affected in any way. This is very helpful when playing in multiplayer on levels like Hang 'em High or Prisoner. It has to be timed right though.
On the level "The Pillar of Autumn" on Easy difficulty, get to Captain Keyes as quickly as possible. When he hands you his pistol run out to the bridge and down the corridor where you load the pistol. If the glitch is done correctly, you shouldn't load the pistol, and the 3 Grunts shouldn't be at the end of the corridor.
Continue and pick up the Assault Rifle from the dead marine's body lying in the doorway then kill the Elites and Grunts and pick up a Plasma Pistol or Plasma Rifle. Go back to the corridor where you were supposed to load the pistol and keep back-tracking. Eventually, you should load the pistol and the 3 Grunts at the end of the corridor should appear. You will now have the pistol, the Assault Rifle and the Plasma Pistol/Rifle.