http://www.puzzlescript.net/play.html?p=b8fc0342c653e6d2e81d
You push blocks to trap cats and turn them into cheese. A cat must be surrounded on all sides to turn into cheese. You can pick up the cheese, although currently the only reward for picking up cheese is for personal satisfaction. There are also immovable blocks on level 3 which add some challenge.
Currently there are only 3 levels.
Some things from the original that aren't in the game (yet?):
Cats moving through diagonal gaps - To me this is the biggest difference from the original to the puzzlescript version. This makes the player have to be careful not to create any diagonal gaps or the cat could get to them easily. I'm not too sure how to implement this. On the puzzlescipt documentation it says "If you can think of an interesting use for diagonal directions, just let me know and I'll try add it back in." If the diagonals got added back in it might be trivial to add slipping through gaps but right now it seems really complicated for me to do.
Mouse Traps, Sink Holes, and Yarn Balls - These are obstacles in the original game that wouldn't be too hard to add in (except maybe the sink holes which trap the mouse for a certain amount of actions or time). These would appear in levels 4+
Cats moving in realtime - I tried to get this to work but I want the cats to move in realtime (such as move every 0.5 seconds) but I don't want them to move again when the mouse moves which would mean the cats would move the same time the mouse does in addition to their realtime move. If anyone has a suggestion on how to make the cats only move in real time and the mouse can move independently that would be great!
Other small tweaks - Such as in the original you could crush cheese by pushing a block into it, you could push a cat with a block, having a timer and point system (although I would probably leave the timer out personally, and the points would just be a "nice to have"). Also in the original all the cats on screen had to be trapped before they turned into cheese and that is currently something I don't have. Also cats could be trapped together and currently if 2 cats are trapped in the puzzlescript version they don't turn into cheese.
P.S. A big thank you to Sean Barrett (www.nothings.org) for his enemy follow code from his game "Dungeon Miner" - http://silverspaceship.com/mine/dungeon_miner.html
And Sally Bridgewater for my "cat into cheese" code which I based off her code in "Tidy the Cafe!" - http://www.puzzlescript.net/play.html?p=6faf74de7d562674e71a
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