Hi, this isn't really directly about puzzlescript but i'm making a puzzle game in Godot and have been trying to implement a touchscreen input/method similar to puzzlescript. I just want a simple movement where sth moves when swiped and keeps moving when finger isn't released. I've tested some mobile games but none seem to be as smooth as puzzlescript's html touchscreen inputs. It'd be great if anyone can provide some help...
Some questions I have:
- if initial speed/time of swiping matters (if feels like puzzlescript take this into account)
- how it measures distance for a valid swipe (number of pixels or relative to viewport size)
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