I've recently made a few generative PS 'games'. The most recent is 10 PRINT
, a recreation of a C64 one-liner. Some weeks before that I made random walkers in PS and added a script for 'fire' propagation which resulted in Wildfire
Last year I made gordian know automaton
, a probabilistic automaton that can be configured with the switches. Ooh, and semi-recently Langdon's Ant
, which re-uses the 'knot' tileset and combines it with the ant turmite (which is deterministic and always eventually repeats a 104-step pattern called highway) and some limited 'player' interaction.
Making these 'games' (I call them playables) was quite fun, as was playing with them, which made me curious: is anyone else utilizing PS for creative code/generative 'art'?
In my opinion many cool generative toys can be made in PS, but except for several implementations of Conway's game of life and a cool world generation
script I haven't found many. With some added features (mostly better randomness) it could even serve as a good entry point to creative coding. Like f.ex. without the animation, the script for 10 PRINT is just a single rule and the basic random walker for wildfire was just a single rule as well.
Sorry for dropping four of my projects in a single post, figured since I never posted here about them so I might as well link them all :D