Groups
Sign in
Groups
PuzzleScript
Conversations
Labels
About
Send feedback
Help
PuzzleScript
Contact owners and managers
1–30 of 1445
Welcome to the PuzzleScript group
http://www.puzzlescript.net/
Ask questions, posts games!
(If you're posting a game for feedback, do consider giving some feedback yourself)
(If you've a bug to report, it turns out it's better for my workflow if you post it on the bug tracker -
https://github.com/increpare/
PuzzleScript/issues/new
)
Mark all as read
Report group
0 selected
Aldi Fauji
,
Alan Hazelden
2
Jan 30
[GAME] Crate Thrower
Played a little bit, didn't get to the second chapter yet but really liking the level design so
unread,
[GAME] Crate Thrower
Played a little bit, didn't get to the second chapter yet but really liking the level design so
Jan 30
Cao Gaoting
,
That Scar
3
Jan 19
[GAME] Mind Force
Yes, you are right. Level 2 is more tricky than subsequents. I definitely need to adjust the levels,
unread,
[GAME] Mind Force
Yes, you are right. Level 2 is more tricky than subsequents. I definitely need to adjust the levels,
Jan 19
Chin Bag
Jan 14
Very Minor Issue
But if you put a circle-bracket note in a rule, PuzzleScript gives an amber warning about the number
unread,
Very Minor Issue
But if you put a circle-bracket note in a rule, PuzzleScript gives an amber warning about the number
Jan 14
Monakrom
,
Stephen Lavelle
2
Jan 13
[GAME] Red Block Of Fate
jeepers - tricky levels, rich mechanics ^^ stuck on level 3.... Am So., 12. Jan. 2025 um 19:50 Uhr
unread,
[GAME] Red Block Of Fate
jeepers - tricky levels, rich mechanics ^^ stuck on level 3.... Am So., 12. Jan. 2025 um 19:50 Uhr
Jan 13
Just Kirb
Jan 5
[GAME] Hardrop
ported tetris into puzzlescript, but softdropping doesn't exist https://www.puzzlescript.net/play
unread,
[GAME] Hardrop
ported tetris into puzzlescript, but softdropping doesn't exist https://www.puzzlescript.net/play
Jan 5
ThumpBaconBacon1
, …
Stephen Lavelle
4
12/17/24
[GAME] Billy Bob’s Uphill Climb
Enjoyed this! The design worked very surprisingly well, and felt nicely different to default sokoban.
unread,
[GAME] Billy Bob’s Uphill Climb
Enjoyed this! The design worked very surprisingly well, and felt nicely different to default sokoban.
12/17/24
Curtis Bechtel
, …
Stephen Lavelle
3
12/17/24
[Game] Quantum Rails
Just got around to trying this now. Really liked levels 12/13/14! Overall a bit hard/fiddly, but I
unread,
[Game] Quantum Rails
Just got around to trying this now. Really liked levels 12/13/14! Overall a bit hard/fiddly, but I
12/17/24
Orangery
12/14/24
Using cellular automata for retro maps
I have written a post for those who wish to use very large maps in their games: https://hedraweb.
unread,
Using cellular automata for retro maps
I have written a post for those who wish to use very large maps in their games: https://hedraweb.
12/14/24
Stephen Lavelle
, …
Zayd Mohammed
5
12/10/24
puzzlescript dev week!
I think a statistical numeral system should be added: It would work like sound effects, where you
unread,
puzzlescript dev week!
I think a statistical numeral system should be added: It would work like sound effects, where you
12/10/24
Матвей Дарондов
12/8/24
Rule multi rotation
I want a thing to slide off of a ball but I don't know how to check for the ball and move it righ
unread,
Rule multi rotation
I want a thing to slide off of a ball but I don't know how to check for the ball and move it righ
12/8/24
Ilija Biškup
, …
anal...@gmail.com
7
12/4/24
My first game - Raking Sokoban
I'm glad it's this level that got you thinking, as some real design thought went into it.
unread,
My first game - Raking Sokoban
I'm glad it's this level that got you thinking, as some real design thought went into it.
12/4/24
José
2
12/3/24
(WIP) Very accurate game of sumo
also, here's a more puzzley level i made too :>
unread,
(WIP) Very accurate game of sumo
also, here's a more puzzley level i made too :>
12/3/24
Sévan Kazandjian
, …
anal...@gmail.com
5
12/3/24
[Game] The observer's Paradox
really original! i'm a bit tired so that might be making me worse at the game, but I find it
unread,
[Game] The observer's Paradox
really original! i'm a bit tired so that might be making me worse at the game, but I find it
12/3/24
Sky Chan
, …
anal...@gmail.com
3
12/3/24
[Game] Moving In
very confused by the rules (never fully understood what causes certain areas to be colourable), but I
unread,
[Game] Moving In
very confused by the rules (never fully understood what causes certain areas to be colourable), but I
12/3/24
Felipe Villaronga
,
Chris Pickel
2
11/23/24
Mechanics issue
I'm a little confused about how the ball is supposed to move. Taking the first level as an
unread,
Mechanics issue
I'm a little confused about how the ball is supposed to move. Taking the first level as an
11/23/24
Orangery
,
That Scar
3
11/22/24
Position player at start of game
I stupidly missed off the line 'run_rules_on_level_start'. Game now working as it should.
unread,
Position player at start of game
I stupidly missed off the line 'run_rules_on_level_start'. Game now working as it should.
11/22/24
Ana Kaprielian
, …
That Scar
5
11/22/24
Question about mechanics
Are you sure that's your code and you didn't rename anything? I suspect obj or token got
unread,
Question about mechanics
Are you sure that's your code and you didn't rename anything? I suspect obj or token got
11/22/24
Jacob Anderson
,
Chris Pickel
2
11/22/24
What are the hex colors of all the default palette colors?
Here's all of the color schemes and their hex values: https://github.com/increpare/PuzzleScript/
unread,
What are the hex colors of all the default palette colors?
Here's all of the color schemes and their hex values: https://github.com/increpare/PuzzleScript/
11/22/24
ncrecc
11/21/24
[GAME] Sokonex port
As to lay this 6-year old project to rest. Sokonex is a Sokoban variant for DOS, made in 1996 by
unread,
[GAME] Sokonex port
As to lay this 6-year old project to rest. Sokonex is a Sokoban variant for DOS, made in 1996 by
11/21/24
AcousticJamm
, …
That Scar
3
11/21/24
Pig baiting without anything in the way
Check out this paragraph: “Sight” and obstruction using simple raytracing I've reviewed and
unread,
Pig baiting without anything in the way
Check out this paragraph: “Sight” and obstruction using simple raytracing I've reviewed and
11/21/24
Diego Handalian
,
Blower Pot
2
11/12/24
I'm making a game and I need your feedback
Yes, this game was great On Tuesday, November 12, 2024 at 7:39:00 PM UTC-3 Diego Handalian wrote:
unread,
I'm making a game and I need your feedback
Yes, this game was great On Tuesday, November 12, 2024 at 7:39:00 PM UTC-3 Diego Handalian wrote:
11/12/24
Tomás Darracq
, …
Sévan Kazandjian
4
11/12/24
Help!! Player movement blocks when arrow is shot going down
Oh i get it, Thanks a lot for the answer!!! El martes, 12 de noviembre de 2024 a las 9:12:05 UTC-3,
unread,
Help!! Player movement blocks when arrow is shot going down
Oh i get it, Thanks a lot for the answer!!! El martes, 12 de noviembre de 2024 a las 9:12:05 UTC-3,
11/12/24
perl
,
Chris Pickel
4
11/8/24
Question about character movement
Ah, gotcha. Yes, you can do this with realtime_interval. I've updated my example. Aside from
unread,
Question about character movement
Ah, gotcha. Yes, you can do this with realtime_interval. I've updated my example. Aside from
11/8/24
Slimey (Bee Sauce)
, …
Chris Pickel
4
10/25/24
Help fixing a bug that I can not solve for the life of me.
If I'm understanding correctly, the problem arises because the Player and Door are on the same
unread,
Help fixing a bug that I can not solve for the life of me.
If I'm understanding correctly, the problem arises because the Player and Door are on the same
10/25/24
bananamath
,
Ilija Biškup
2
10/17/24
Extended Movements Implementation
Solved the Demo, it was very enjoyable C: The current implementation of the extended movement system
unread,
Extended Movements Implementation
Solved the Demo, it was very enjoyable C: The current implementation of the extended movement system
10/17/24
Blower Pot
10/14/24
Between Worlds
I'm working on this cool game. You have the change the world as you pushes the dream boxes on its
unread,
Between Worlds
I'm working on this cool game. You have the change the world as you pushes the dream boxes on its
10/14/24
Parachor
, …
thelast19digitsofpi
3
9/28/24
[Game] Reliquia Park
Wow! I'm stuck on PYLON-33... I feel like the narratives for SHARD and TOTEM could be swapped --
unread,
[Game] Reliquia Park
Wow! I'm stuck on PYLON-33... I feel like the narratives for SHARD and TOTEM could be swapped --
9/28/24
Xander Orneck
,
Zayd Mohammed
2
9/21/24
Designer for new puzzles?
Here's one. It showcases how not every stuck has to be on a target: ______ _!_++_ _x_@@+ ___o@_
unread,
Designer for new puzzles?
Here's one. It showcases how not every stuck has to be on a target: ______ _!_++_ _x_@@+ ___o@_
9/21/24
Ivanov Tv
,
bananamath
2
9/11/24
Randomly generated sokoban
Really cool idea and execution! On Wed, Sep 11, 2024 at 7:58 AM Ivanov Tv <ivano...@gmail.com
unread,
Randomly generated sokoban
Really cool idea and execution! On Wed, Sep 11, 2024 at 7:58 AM Ivanov Tv <ivano...@gmail.com
9/11/24
Sévan Kazandjian
,
Ivanov Tv
2
9/11/24
[Game] Why do all robots try to kill me?
triggered easter egg by editing game room to make it very small воскресенье, 8 сентября 2024 г. в 17:
unread,
[Game] Why do all robots try to kill me?
triggered easter egg by editing game room to make it very small воскресенье, 8 сентября 2024 г. в 17:
9/11/24