Thehistory of major European nations was constructed on victories whose ambiguity has been ignored or distorted. The vanquished are either excluded from memory or demonized. While this can be confirmed in certain European countries (France, England, Spain, Russia), the situation is more unstable for the territories which they conquered (Ireland, Caucasus). In other cases, defeats are seen through the lens of a mythicized ancient past (Arminius in Germany, the Roman conquest in Italy, Greece), or interpreted and promoted as powerful identity factors (Central Europe, Balkans). The Battle of Alesia, for example, constructed and unified the French nation a posteriori. Jean-Louis Brunaux has shown, contrary to what nationalist historiography has affirmed, that it was Caesar himself who provided, by erecting Alesia as a victory, the elements for the construction of the myth, namely Gaulish resistance and aggressive Romanization.
Commemorative ceremonies have only very recently included the belligerents of the enemy camp. The national dimension of victory or defeat was emphasized through the organization of events to which the Allies were invited. Invitations to former adversaries most often emanate from private initiatives or associations of veterans, and rarely from the state sending a national message. However, the commemorations which included Germany in Verdun in 1984, and then those at the memorial of Caen in 2004, demonstrated an evolution in the discourse of the state. One more willingly reconciles with the vanquished than with the victor. An interesting example is the invitation sent to the ambassador of Turkey by the Hungarian authorities during the commemoration of the 400th anniversary of the Battle of Mohcs (1526), which saw the death of King Louis II Jagiellon, and whose primary consequence was the occupation of a part of the territory by the Ottomans, with the remainder falling under Habsburg domination. While national and even nationalist messages resonated with the celebration of the defeat of 1526 associated with the catastrophe of 1918-1919, it is nevertheless striking to see the vanquished put into perspective a defeat which for so long gave meaning to Hungarian narrative construction, but which in view of the trauma of 1918 seems acceptable, as it resulted from a battle and not a peace treaty imposed by faraway victors.
We are excited to announce the next DLC for Age of Empires II: Definitive Edition: Victors and Vanquished! Coming March 14th, the newest DLC will feature 14 UGC-inspired and fully-updated, polished, and supported scenarios plus 5 exclusive all-new scenarios. Each scenario has been updated with full, professional voice acting, music, rebalancing, bugfixes, achievements, and quality of life improvements. From migration mechanics to choosing your own faction, each scenario provides a new way to play Age of Empires II: Definitive Edition. Victors and Vanquished lets you tell your own story like never before!
Unleash your inner Viking! Send your warbands across the sea on a massive map of Northern Europe. All big empires start from humble origins, and yours will be no different. Begin with raids to pay and recruit warriors. Then capture jarldoms in Norway, Denmark, and Sweden to grow your power. As you become king, more possibilities are at your fingertips: use your achievements to unlock technologies, find powerful heroes, raid wherever you want to, and even worship the gods for bonuses.
Choose to play as one of six different unique factions. Will you lead the Takeda and crush your enemies with the best cavalry in Japan? Or, will you command the Otomo and find your advantage in the arrival of strange people with new weapons? Or, if subterfuge and assassination is more your style, try the Mori clan and leverage your criminal network to recruit unsavory characters.
Embark on a thrilling journey with Victors and Vanquished! In nineteen epic scenarios, play as Ragnar Lothbrok, Oda Nobunaga, Charlemagne, and more. Your strategy and choices decide your fate: will you emerge as the ultimate victor, or fall as the vanquished? Available now to pre-order now with a 15% discount on Steam, Microsoft Store, and Xbox!
Hey guys! I thought I'd post some stuff about my upcoming game (I'm doing the same thing on TIGSource). It's still relatively early in development, but it's coming along fast. Any suggestions, feedback, comments, etc. would be appreciated.
This is looking pretty cool! I'll keep track of your development, both on here and on Tigsource if necessary. Keep us up to date, please. I'm looking forwrd to seeing developments on the gameplay side of things.
Thanks, appreciate the interest! I plan to use this dev log to dig into V&V's gameplay mechanics in as much depth as people are interested in. My website (
www.victorsandvanquished.com) will also have everything, but I plan to keep this topic updated frequently.
Glad you're interested! Let me know if there's any specific area you'd like me to talk about. And of course, the game is early enough that any suggestions (even broad ones) you guys have would be extremely useful.
The narratives that vanquished people have created of their defeat have, according to Schivelbusch, fallen into several identifiable types. In one of these, the vanquished manage to (i)_____ the victor's triumph as the result of some spurious advantage, the victors being truly inferior where it counts. Often the winners (ii)____ this interpretation, worrying about the cultural or moral costs of their triumph and so giving some credence to the losers' story.
My Interpretation: For the first blank, I was able to figure out the correct option. The vanquished people 'interpret' (seemingly undermining) that the victor won due to some advantage and not due to his true vigor or skills. (Am I right?)
I am essentially confounded by the second blank. I'm not even able to incisively distinguish between the actors involved in this excerpt. Who are the vanquished talking about? Vanquished themselves are the winners, aren't they? So are the winners writing about themselves? Are these 'narratives' tantamount to biographies? And then, in the last sentence, who are the (new) winners?
Often the winners collude in this interpretation, [hoping to not make worse or exacerbate the] cultural or moral costs of their triumph and [as a result of this collusion] so giving some credence to the losers' story.
The "vanquished" are those who have lost the war and who have created a narrative of their loss which is meant to downplay the superiority of the "victors" by interpreting their loss to be as a result of "some spurious advantage" allowing the vanquished to claim that inspite of their (the vanquished) loss, the victors were "truly inferior where it counts".
Embark on a thrilling journey with "Victors and Vanquished"! In nineteen epic scenarios, play as Ragnar Lothbrok, Oda Nobunaga, Charlemagne, and more. Your strategy and choices decide your fate: will you emerge as the ultimate victor, or fall as the vanquished? Secure your pre-order now and be prepared to conquer the battlefield!
Community-generated inspiration
Victors and Vanquished features 14 scenarios inspired by the most popular community-generated content and 5 exclusive new scenarios. Each scenario has been updated and polished with full, professional voice acting, music, rebalancing, bugfixes, achievements, and quality of life improvements. From migration mechanics to choosing your own faction, each scenario provides a new way to play Age of Empires. Victors and Vanquished lets you tell your own story like never before!
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