Does anyone know where I can find earlier builds of the stand-alone flash players? I have 11.7 and the new 12, but I would like to get all versions of the Flash projector if I could. I have huge collections of Flash games and applications and such (over 123GB), and I would like to also have the debugger option for testing as well.
Other than on my Mac, I've never used more than one build of the Projector. It doesn't do so well on Windows with multiple copies and multiple builds. Windows Registry and shared DLLs see to that. Without setting up Virtual Machines, it's going to be tough to get around uninstalling and reinstalling, I'm afraid.
Oh my gosh, I am such an idiot. I was running the included installer, thinking that was the one that was the stand-alone. The stand-alone players have "_sa" added to them. That really makes me look like a Flash noob.
Do you (or anyone, lol) know of any third-party software that can play Flash games like the projector? Or do any additional functions, like maybe on-the-fly memory patching, process analyzing, etc? I am looking for any tools or applications that might help me analyze SWF files.
Alright, I have some tools but I'm looking to update my toolkit. Actually, I just remembered that SWFTools and SWFRip are open-source, so I think I will throw some source up on GitHub and start making some of my own tools.
We have the current application dependency on Adobe Flash player till we are able to migrate out of Adobe Flash Player dependency. I am trying to access the Comunity link to download the archive for standalone version of Flash player.
I have the latest version of Adobe Animate installed and with it comes the Standalone flash player (projector player) version 35.0.0.1, i.e. this file FlashPlayer.exe which is inside the "Players" folder in the following path: C:\Program Files\Adobe\Adobe Animate 2022\Players\Release
When I open a swf file using the said projector player, I get a warning message saying "Your Adobe Flash Player version is too old, there may be security risks. It is recommended to update to the latest version."
i have the same issue - which is annoying, because it is a standalone app running in our clients showroom. it auto-starts in the morning and displays this message the day until someone clicks it manually...
A shot in the dark, but my best guess is that this issue happens because Adobe is redirecting all links related to Flash Player to the We have retired Flash. page ( -of-life-alternative.html). So everytime a standalone projector is opened, it tries to check for updates but the links it may use internally are now broken and that's why that pop-up is displayed. Again, just a guess.
The standalone flashplayer takes no arguments other than a .swf file when you launch it from the command line. I need the player to go full screen, no window borders and such. This can be accomplished by hitting ctrl+f once the program has started. I want to do this programmatically as I need it to launch into full screen without any human interaction.
You can use a dedicated application which sends the keystroke to the window manager, which should then pass it to flash, if the window starts as being the active window on the screen. This is quite error prone, though, due to delays between starting flash and when the window will show up.
The application xsendkey can be found here: given a specific window, it will send it to the root window, which is handled by your window manager. You could also try to figure out the Window id first, using xprop or something related to it.
Another option is a Window manager, which is able to remember your settings and automatically apply them. Fluxbos for example provides this feature. You could set fluxbox to make the Window decor-less and stretch it over the whole screen, if flashplayer supports being resized. This is also not-so-nice, as it would probably affect all the flashplayer windows you open ever.
I've actually done this a long time ago, but it wasn't petty. What we did is use the Sawfish window manager and wrote a hook to recognize the flashplayer window, then strip all the decorations and snap it full screen.
This may be possible without using the window manager, by registering for X window creation events from an external application, but I'm not familiar enough with X11 to tell you how that would be done.
I've done this using openbox using a similar mechanism to the one that bmdhacks mentions. The thing that I did note from this was that the standalone flash player performed considerably worse fullscreen than the same player in a maximised undecorated window. (that, annoyingly is not properly fullscreen because of the menubar). I was wondering about running it with a custom gtk theme to make the menu invisible. That's just a performance issue though. If fullscreen currently works ok, then it's unneccisarily complicated. I was running on an OLPC XO, performance is more of an issue there.
Ultimately I had the luxury of making the flash that was running so I could simply place code into the flash itself. By a similar token, Since you can embed flash within flash, it should be possible to make a little stub swf that goes fullscreen automatically and contains the target sfw.
I know that when a web service call is made from a flash player in the browser that the underlying browser is used to handle the traffic. I also know that this isn't the case with flash projector because the security docs say that the projector files can't take advantage of SSL because they aren't run in the context of the browser. So what mechanism does a standalone or projector application use to connect to the Internet? I'm trying to analyze a possible application for someone from a security point of view, but I'm not sure what mechanism is in place.
I can connect to the internet and make web service calls, etc. I know that it uses the default system browser if you do something that requires a browser specifically (like navigateToURL) - but I'm trying to figure out what mechanism it uses to make service calls where no "browser" is used.
Thanks I got that and works but it brought in alot of lib32 files. I wonder if the 64 bit version can be installed. I know it worked in Kubuntu. I notice when I run flashplayer from command line I get
I believe you are quite right. It must have been a 32 bit version I had installed. There are no 64 bit versions of a standalone version of adobe flash. The aur version that you pointed out will do me fine.
I am afraid there is a problem with the 32 bit installed flashplayer. I installed the 32 bit standalone player with yaourt. It loads ok but does not play sound. I know the swf file works including sound because it plays on other machines. Any idiea what can be causing this?
As you all know by now, Flash is dead. However, people still want to play flash games. People used to be able to download the standalone adobe flash player to keep playing games flash games, but apparently they've removed the download page for it.
I still have a copy of the flash player and would like to share it with Flash game fans. I won't be profiting off of it, and I will credit Adobe (it's called the Adobe Flash Player after all, so it's impossible not to give them credit). Would it be legal for me to distribute the Flash Player online?
No. Copyright does not have exemptions for obsolete works, use with credit, or non-commercial use. Depending on the purpose for the distribution, this could be fair use, but it is unlikely that a court will consider this fair use when the only reason is for other people to be able to play games.
This isn't directly relevant to the legal aspect of copying Adobe's Flash Play, but to answer the underlying issue of legally playing Flash games, perhaps you/others could try Gnash, a libre reimplementation of Flash. I have not used it, but apparently Gnash can run some Flash software without using Adobe's player. (For future readers: Ruffle is probably a better choice than Gnash.)
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2/11/2010 Updated Linux debugger versions (aka debug players or content debuggers) of Flash Player 9 are now available. Additionally, the Linux standalone player (projector) is available for developers who wish to publish projectors on Linux operating systems [my emphasis]
As far as I'm aware that is only applicable to the web-browser plugin version. Standalone/Projector should still work fine. At the very least 32.0.0.453 which is the last update I pushed is still working perfectly fine here. (haven't build/updated to 465 yet so I can't say anything about that)
EDIT3: If the standalone/projector does indeed also end up containing said time-bomb, the next best solution I can think of is to use Ruffle browser addon/extension to play your flash content using your browser.
I am also experiencing the problem of having no sound when playing anything. Like @Undeemiss, I am stumped at how to fix that. Running ldd /usr/bin/flashplayer doesn't seem to indicate any missing dependencies. It appears to be using ALSA, which is pretty arcane voodoo to me, and I'm also stumped at how to get it to work.
When I used this to run Bloons TD 4 and Bloons TD 5, the player appeared not to be making any sound, despite both games having sound. I'm sure it's probably user error, but I wanted to ask here just in case there's a simple solution I'm unaware of (or there isn't one at all)
Suppressing EOL Uninstall PromptsIn the latter half of 2020, as part of Flash Player's end of life (EOL) process, Adobe will start prompting customers to uninstall Flash Player. This prompt is optional and can be dismissed by the end user. To reduce friction in a managed installation environment, administrators can set either of the following properties in the client's mms.cfg to disable the prompt from appearing:AutoUpdateDisable = 1OrEOLUninstallDisable = 1
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