Platform Game Maker

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Nell Barreto

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Aug 4, 2024, 10:27:25 PM8/4/24
to purpluwendman
InManaged Environments, admins can provide customized welcome content to help their makers get started with Power Apps. When you add your own help content, it replaces the default Power Apps first-time help experience for makers.

The following script is an example PowerShell script that uses Markdown content for maker onboarding for a specified Managed Environment. After you run the script, you see the Markdown content in the Maker welcome content section of the Managed Environment's settings.


The following script is an example PowerShell script that uses a "Learn more" URL for maker onboarding for a specified Managed Environment. After you run the script, you see a "Learn more" URL populated in the Maker welcome content section of the Managed Environment's settings.


Zoho Creator is a low-code application development platform that allows users to create custom applications on their own, with minimal coding experience. The intuitive drag-and-drop interface empowers developers and business users to build web and mobile applications that satisfy all their unique requirements with ease.


With Zoho Creator, businesses can collect data, automate processes or workflows, analyze data in reports, collaborate with other users, and even integrate with external applications. Every application built on Zoho Creator comes with a native app for iOS and Android, allowing users to access real-time data from anywhere, at any time.


Zoho Creator ensures the logical separation of one customers' data from another's. Data retention and backup happens in a secure manner. All customer data is stored in data centers in multiple geographies to ensure security and high availability, and Zoho is ISO 27001/27017/27018 certified and SOC 2 compliant.


Yes, Zoho Creator has a free plan. This plan comes with a limited feature set and only has 1 user, 1 application access, 250MB storage, and 1000 records. However, you have the option to upgrade it to the paid plan whenever you wish.


I think this is a really good tutorial how to making a platformer. I am a bit annoyed of the fact that the information that I can skip the explanation with P showed up almost at the end of the tutorial. I don't know for what I should disable Screen Shake. It would be really cool if more things like enemies or a level builder gets added. I already know most of the values, but having a toolkit were you can see you adjustments instantly is a lot more cool.




Great idea and well made.

I think I found a bug: the spring platform is affected by the variable jump cuttoff. Turn the jump cutoff slider all the way up and the spring barely gives you any height.


?️ The responsive controls and dynamic physics engine provide that essential 'feel' every platformer enthusiast craves. It's like the toolkit understands the essence of classic platformers and injects it directly into your creation. The attention to detail here is truly commendable! ??


? Whether you're a seasoned developer or just starting, the Platformer Toolkit caters to all skill levels. The documentation is comprehensive, and there's an active community ready to offer support and share insights. It's not just a toolkit; it's a collaborative platform for platformer enthusiasts! ??


However there are a few bugs. For example the deceleration gets overwritten by the turning speed. If you try to move into the opposite direction and your turning speed is 0 you will keep sliding in the wrong direction even if the deceleration is high and you would instantly come to a stand still if you just released the button.




This is really useful. I'll definitely learn much from it. I did notice that if the Deceleration slider is too far to the right the Instant Movement and Run Speed toggle gets covered by some invisible barrier, so you can no longer click it.




Making this feel right felt so simple and yet I felt so accomplished getting it to where it felt like the character actually belonged in the environments! I'm just learning how to build games so this really helped me get an idea of all the sorts of things that go into making a game really feel polished!


The Super Mario preset isn't right. It doesn't have any jump cutoff set so the variable height jump doesn't work. Also the max jump is set too low: Mario should jump 5 tiles by default, 6 if he's moving. Movement affecting jump height is another variable to consider.


Camera: Zoom: 5, Ignore Jumps. I set look-ahead to max and damping to 1 but I could have more look-ahead but the damping cancels it out, but I want more damping because I don't like the quick camera movements when it switches the look-ahead on and off.


I went through every part 5 times once with each character setting and 1 for my own, it was very very hard, but fun. if you are curious at first, I thought that sonic would be the hardest (I've never played Celeste) but man was I wrong!


This is super cool. I was hoping to use it for a summer camp style event as an introduction to game making. However I was hoping there would be a way to export the settings that I create in the platformer toolkit for use with the accompanying Unity asset. Is this something that is currently possible or could be added? It's still really informative for how to make a good controlling platformer.


Digital platforms are not only match-making intermediaries but also establish internal rules that govern all users in their ecosystems. To better understand the governing role of platforms, we study two Airbnb pro-guest rules that pertain to guest and host cancellations, using data on Airbnb and VRBO listings in 10 US cities. We demonstrate that such pro-guest rules can drive demand and supply to and from the platform, as a function of the local platform competition between Airbnb and VRBO. Our results suggest that platform competition sometimes dampens a platform wide pro-guest rule and sometimes reinforces it, often with heterogeneous effects on different hosts. This implies that platform competition does not necessarily mitigate a platform's incentive to treat the two sides asymmetrically, and any public policy in platform competition must consider its implication on all sides.


We study a recent Airbnb rule that mandates guest reservations to be fully refundable within 48 hours of booking. Using data from ten US cities, we find (i) the rule leads to higher prices and higher occupancy for Airbnb listings, (ii) the number of active listings increases less on Airbnb than on VRBO, and (iii) some Airbnb hosts react by multi-homing on VRBO and lowering service quality on Airbnb. Platform competition attenuates the first effect but strengthens the third, suggesting that the nature of platform competition is more intricate than a stylized theory of positive network effects would predict. The views expressed herein are those of the authors and do not necessarily reflect the views of the National Bureau of Economic Research.


I managed to create a complete courses platform on Coda where students can participate in a course, watch a vide, read the text content, and click NEXT, and BACK to move between lessons. I implemented an advanced quiz system as well where instructors can create questions and answers and they appear as part of the different courses.


My only challenge is that I have to access level where students can answer questions (One button for each answer), and click on NEXT, and BACK buttons on the different pages without having a full access on the whole document.


Power Platform admins always want to ensure that both current and new users of Microsoft Power Apps can access the resources they need to easily and productively use Power Platform. In the past, admins used welcome emails, made wikis, or established internal portals to assist makers with their learning journey and to help them have a good start.


We are excited to expand the maker welcome content feature to cover the other products in the Power Platform family (e.g., Power Automate, Copilot Studio, and Power Pages). Keep an eye out for more news about this !


Data shows Microsoft Power Platform improves business outcomes. Accelerate innovation and reduce costs as you analyze data, automate processes, and build apps, websites, and virtual agents with Power Platform.


Best value for money in comparison with all the low code solutions. We chose WaveMaker because it offers the advantage of combining low code development with custom development, providing us with the best of both worlds.


WaveMaker, Inc. is a privately-held enterprise software provider that offers an open standards low code, modern platform for professional developers building high-stakes custom applications and platforms with composable experiences. As the only top-tier Java-tech stack, low code platform that generates real code, has zero lock-in and uses a developer seat licensing model, customers love WaveMaker for its flexibility, low risk and low TCO. Headquartered in the Dallas-Fort Worth metro area and with customers in 17 countries, WaveMaker powers large enterprises and ISVs who are building API-driven, consumer-scale, enterprise-grade web and mobile applications and software platforms.


ClassMarker offers flexible features for all needs: Professional development, pre-employment assessments, online certifications, compliance tests, health & safety quizzes, audience feedback and surveys, school and university exams, distance learning, and even self-learning!


We believe that education should be accessible to everyone, that's why we provide a cost-effective exam platform for businesses and educational institutions of all sizes. No matter your needs, we can help!


At GSK, we wanted to use animated videos for a plethora of different use cases. From marketing to L&D, animated videos helped us communicate easily and effectively. We have created over 2000+ videos using Animaker & saved $1.4 Million dollars.


Yes, there is a free-forever plan for Animaker available. You can signup for this plan via animaker.com. To enjoy other premium features, you can upgrade your subscription. Check out the pricing page to learn more about the different pricing plans available.

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