On Thu, Oct 18, 2012 at 11:53 PM, Luke Kanies <
lu...@puppetlabs.com> wrote:
>
> Note that we don't require copyright assignment and never have. We have a nearly-standard Apache CLA, which just confirms that we have the right to distribute the code you're contributing.
>
There, right there, that is the problem with the CLA. You see how it
is pointless? I'm already giving you code under the Apache License.
PuppetLabs and any other entity or person on this planet have all the
rights and obligations stated in the Apache License. There is no need
for a second document, PuppetLabs have the right to distribute my
contributions as everybody else does under the Apache License.
> We're actually in the process of figuring out whether we can remove these. Every lawyer we're talking to is saying no, but every one of us wants to get rid of them, so I expect us all to end up ignoring the lawyers. The only reason we instituted them in the first place is because we were GPL'd, and we expected to either make commercial forks (which we didn't do) or switch licenses (which we did).
>
There, right there too. The reason why you instituted the CLA is the
same reason that it fundamentally keeps people away from seriously
contributing to the project: PuppetLabs gets an extra privilege other
then the licensing of code being contributed.
The license of the project is a pact of how a community whats to share
its production and every single member of the community _must_ not
have any extra privilege.
>
> I know that I personally never was able to extract patches from a mailing list, because I use IMAP, not mboxes. Yes, I know I could do filtering, set up mutt explicitly for this, and relearn how to use it just for patches, but… I could also just go to github and see a clean, clear list with support for comments, email, and everything else I want.
>
About the git send-email maybe it is just me. I've contributed to
other projects where there is no need to open tickets, just send the
patch to the mailing list and take the heat of the feedback, plain
simple.
>
> We do a lot of this, but we're mixed in how consistent we are. Part of the reason is just the mixed bag of lots of us sitting in the same room - it's more expensive to communicate with people outside the building, so we tend to suck at it more than we should.
>
That is definitely understandable. When there is a mix like this, it
is hard to keep the outside community on the loop.
> I will say that I'm still a bit gun-shy of posting all of our ideas publicly, at least anything other than stuff we're basically ready to work on now. I'm a bit gun-shy for 2 reasons: First, I do have some legitimate competitive concerns, but most importantly, it's a lot of work to get it all out there and there's questionable value.
>
> That being said, we should obviously be more open about what we know we're going to work on and what we think we're going to build. We just recently split dev teams so that our OSS developers are much more independent of the commercial teams, which means that they'll naturally start looking outward more.
>
That is a very nice change.
>
> I don't actually know the difference between an open source project and an open source product. It's all just free code on the internet, right?
>
It is more than just free code on the internet, IMHO. Quoting Peter,
from the message that started all this:
"Or is it really the idea that in the future everybody runs their very
own patched version of facter and each time there is a new (minor)
release everybody has to check whether this does not break their whole
infrastructure?
We all have his code, it is free and on the internet. As he points
out, do we have to maintain our on branches with fixes that doesn't
get merged? And they might not get being merged or there is a lack of
man power thanks to reasons that I'm trying explain, especially the
CLA.
Your reasons you said about being gun-shy of posting ideas, IMHO, show
that you are more concerned about the product than the project.
Open Source/Free Software projects must not be afraid of competition
and must not be afraid of failing.
I don't what to be picky, but it is the example that comes to mind
because I was concerned. On Puppet 3.0 `puppet kick` now shows a
deprecation warning. On other projects, changes like that are
presented to the project and discussed. PuppetLabs' developers opened
the ticket, committed the code, and it is done. I notice the thing
after the fact and by accident.
This is a product behavior, not project behavior. My expectation as a
project is that:
1) Someone wants to deprecate/change/remove/create something, for any reason.
2) Sends an RFC do the mailing list and gets feedback
3) Work on the feedback received
4) Go to 2 until it there is a consensus.
I don't know if I'm the only one that have all this concerns or most
people are OK with how things are, but now I got it out of my chest
:-)
Regards,
Miguel