Somewhere between Humans Are the Real Monsters, Humans Are Special, Humans Are Survivors and Humanity Is Superior lies this trope, the polar opposite of Humans Are Diplomats. Compared to the other races of the galaxy, or at least the other 'good' races, humans are violent, warlike savages who revel in chaos and destruction. However, this is not necessarily a bad thing; at worst, the more 'civilized' races may look down on us, but they acknowledge that we're not a plague to be wiped out. Or at least they acknowledge that it might be somewhat inadvisable to try.
It's probably advisable not to include Real Life examples, since, as noted on the page for Proud Warrior Race, it's hard to name a human culture that isn't known for having something that could be called a warrior tradition.
This has led to a genre of science fiction politely referred to as "HFY" ("Humanity, Fuck Yeah!"), about humanity turning out to be much tougher and stronger than alien species. Often this involves describing the very real but absurd-sounding capabilities of humans compared to other animals.
Comic Books
- At the end of Cowboys & Aliens, the benevolent alien resistance decide that humans would be the perfect addition to their army against the aliens that attacked Earth and countless other planets.
- Drafted is about aliens forcibly conscripting humans in an interstellar war.
- This trope is discussed in the Marvel Universe, with intergalactic empires considering humans to be this in light of repeatedly kicking the crap out of Thanos, Galactus and the Phoenix Force, and to be the new and rising intergalactic power. Unusual example in that it isn't the whole species that has managed to do this, with most of them being just as baseline and mundane as in real life, but due to the unusually large concentration of metabeings on the planet. It's been implied that this is the result of the Celestials having tampered with the human genetic code in its infancy, which is just starting to show itself through the genesis of mutants.
- During one installment, Doctor Strange, a powerful sorcerer, is recruited by nearly all-powerful magical beings known as the Vishanti for a war of quite literally cosmic proportions against their archenemies, the Trinity of Ash. They give him a lot more magic then he had and hope he kicks enough ass to make up for it. He does.
- Ultimate Galactus Trilogy: After the victory against Gah Lak Tus, a creature that no race in the universe has ever defeated, Fury proudly declares that humans can defeat anyone.
- In Paperinik New Adventures, humans are the only race that can match the Evronian warlike nature... Meaning we're one of two races with even a sliver of a chance to stop them, forcing the Evronians to take an unusually cautious approach to avoid a defeat (the two Bad Futures where the Evronians successfully conquer Earth even show that the Earthlings still fight even after all nations have collapsed under the invasion, with the one in "Might and Power" having them soldier on three centuries after the invasion) and prompting some survivors of Xerba to try and come to Earth to warn us and give us their advanced technology (the Xerbians being the only others who could have turned back their invasion thanks to their superior technology).
Fan Works
- Renegade: The Command & Conquer/Mass Effect crossover. Humans are essentially this. The main strength of humanity is that they became tough, strong, resourceful, and resilient because they were surviving on a world where the very ground was trying to kill them. As a result, they developed a mentality of aggressive, conservative militancy and devised advanced technology to simply survive on their homeworld. Once they got off Earth in large numbers (thanks to mass effect technology) they turned the same Green Rocks ravaging their homeworld into the means to fund an aggressive expansion into the galaxy, which subsequently allowed them to form a political/military bloc independent of the Citadel. Between their tech, mindset, and economic power, GDI became a major player in galactic politics mere decades after making First Contact.
- Its prequel, Eagle's Fall, goes into detail on this, at least with regards to the Turians' reactions during the war on Shanxi. The GDI humans' ferocity and technology forces the Hierarchy's troops into a brutal ground war that costs them a tremendous amount of lives and equipment, and while the human defenders are eventually overwhelmed, they force the Turians to respect their capacity for violence. The commanding officer of the invasion force is concerned of what would happen if such a humanity would ever reach a level of strength to challenge the Hierarchy on an interstellar scale after having been effectively enslaved by the Hierarchy...of course, humanity already is at that level...
- Later on in the story, there's a scene where Sparatus asks Garrus what he thinks of GDI humanity. Garrus essentially says that they're what the krogan could have been, and when asked if humans' aggression, ruthlessness, and penchant for raw firepower are flaws or strengths, Garrus says "Yes."
- In the AU fic Mass Effect: End of Days, the Citadel races regards humanity and their partner-race, the synthetic Vision, as this. Despite the heavy presence of A.i., the Council realizes humanity is dangerous in other ways, just by virtue of getting along with synthetics. Since First Contact was peaceful this time around, the galaxy has no real idea of what to expect in a war, leaving them at a disadvantage. The Alliance never discovered eezo or relays, they have vastly differing technologies and weapons, coupled with a tenacious attitude and the industrial capabilities a friendly A.I brings with it. This in turn means that no one is really sure how to handle them. The Council in particular is very concerned with the Alliance's unprecedented rise in power in the galaxy and wants to do something about it, but acknowledges the fact that the Alliance is a bad opponent.
- The first examples of warfare the rest of the galaxy see is a garrison fending off a combined assault by Collectors and batarian pirates, being relieved by the Geth. The Alliance then proceeds to pick the Hegemony apart, while simultaneously launching an assault at the Collector base. Only when all this is over and done with, does the Council realize just how dangerous the Alliance can be. Valern in particular seems to believe it is worth knowing their history, and is none too pleased with the findings.
Pinball
- Attack from Mars takes this trope to its logical conclusion: when the Martians attempt an invasion of Earth, they rely entirely on their superior technology and firepower, such that they spend the majority of the takeover messing around, convinced humans don't stand a chance. Not only do the Earthlings defeat the Martians with minimal effort due to rapid mobilization and using nuclear weaponry as a first resort, once the invaders are wiped out, the Earthlings appropriate the Martian mothership, take over Mars, and eventually, conquer the entire universe.
Tabletop Games
- Mekton: Back story for the Invasion Terra setting has this with a few traces of type 2. The Human Alien invaders have all the edges: longer-established technology, the ability to clone armies in a month, FTL... But we have a few of our own, stuff like "Human Adaptability", "Stolen Mecha Technology", "Guerrilla Warfare" and a few of their friends. At one point, they're caught flat-footed by humanity switching over to AM radio because they can tap into our FM signals. The "Type 2" part also shows up: their obsession with honour means that they don't know what to make of guerilla warfare. Towards the end of the storyline, they have not only been thrown off Earth, but have to divert entire fleets to hunt Terran raiding ships. The take-home message? Do not fuck with planet Earth.
- Literally with the Warrior type in the Yu-Gi-Oh! card game; which consists almost entirely of humans, and they are capable of taking on all kinds of freaky creatures.
- In the Duel Masters/Kaijudo mythos, Humans are part of the Fire civilization. Due to the harsh conditions and myriad destructive creatures (Dragons are part of this civilization, too), Humans are basically trained to use Powered Armor from childhood. It's the only way to hold their own in this universe.
- Rocket Age's Earthlings are commonly seen as warmongering, aggressive and heavily armed by the rest of the solar system and that's certainly not inaccurate, as every major nation has soldiers spread across various planets and moons. Even the Europans, who like to state that they rule the solar system, are beginning to show concern.
Video Games
- In Remnant: From the Ashes and Remnant II, human stubbornness, skill at war, and will to survive are the major reason why there are any humans left on Earth after the Root invaded and slaughtered 97% of the population. The last remnants of humanity clawed their way Back from the Brink after Earth was subjected to Hostile Terraforming, journeyed through multiple worlds of ferocious and violent monsters, and were able to destroy the main core of the Root presence on Earth.
- Of particular note is that neither game's protagonist is remotely special. They are normal humans who go up against highly-advanced alien robots, gigantic alien monsters, various forms of supernatural beings, and Fae warriors and come out on top through grit, skill with arms, and clever use of available resources, such as taking available scrap and parts of alien machines and weapons and converting them into weapon modifications to turn on the enemy.
- Also, most human weapons, which are largely scrap guns put together from old machinery and spare parts, are actually competitive with the majority of nonhuman armaments. The more exotic weapons tend to be taken from nonhuman technology or body parts and repurposed into human-style weapons, such as the Spitfire which is a combination of a Root Dragon's heart and a submachinegun, or Nightfall, which is an assault rifle merged with the silks taken from the corpse of a Fae nightmare goddess.
- Played very straight in the Borderlands series. Almost everyone is a Blood Knight to some degree, mainly because Pandora and Elpis are so dangerous, and there's no real government other than the various mega corps. Even the nicer characters like Moxxi or Janey Springs wont think twice about sending you to kill boatloads of bandits or Hyperion soldiers (who, to be fair, are almost Always Chaotic Evil.)
- Command & Conquer: Tiberium Wars has many examples of this. Once the Scrin start their mining operations on the supposedly barren-of-intelligent-life planet, they discover to their horror that the signal to start the harvesting was actually fake and humans were still alive, though still divided between the GDI and The Brotherhood of Nod. With GDI being coldly determined to reverse the contamination the Scrin started and Nod eager to steal the aliens' technology and use it to access other worlds. Both factions are fighting the Scrin while humans keep fighting a world war between each other for the complete dominion of the planet and eradication of all the other factions.
- A quote from the Scrin Intel Database: "... Indigenous population warlike to the extreme - once Threshold construction is complete and gateway is open, entire indigenous population must be cleansed from the surface of the planet."note Translation: These ape-things are insane! We need to enact a Final Solution or their planet won't be worth the trouble!
- DEADLOCK has the Skirineen, a race of merchants without a conscience. When the now-peaceful and seemingly harmless humans refuse to trade with them on their terms, the Skirineen try to force their hand and blow up the Moon to show they mean business. Instead, humanity reveals its violent roots, rearms and curbstomps the Skirineen.
- Halo: The humans' tendency toward courage, tenacity, and innovation is the only thing keeping them from falling to the technologically superior Covenant. It is also one of the main things that endear the Sangheili note Elites of the Covenant to humanity, allowing for a later alliance.
- After the war, the Sangheili initially have an extremely difficult time getting their society to undertake jobs normally reserved for other species in the Covenant, since their whole populace is indoctrinated with the belief they are worthless if they are not warriors. One makes a comment in Halo: Glasslands that humans do not excel at anything, but are able to get by because they are simply good enough at everything. Basically, it's not just Humans Are Warriors, but Humans Can Support Their Warriors.
- As first revealed in The Forerunner Saga, there was a prehistoric human empire (well, hominid empire; it actually included several Human Subspecies and sentient variants of a few other ape varieties) that managed to stand up to the Forerunners, which was the dominant power in the galaxy at the time. After taking over large parts of the Orion Arm, they then fought a war with the Flood and managed to drive them back at the cost of being severely weakened. It was only then that the Forerunners were able to defeat humanity after many centuries of war.
- Mass Effect: Humanity showed a surprising amount of combat prowess against the turian fleet they encountered in the First Contact War, which caused the mobilization of the entire turian military. Humanity has repeatedly shown an aggressive and warlike attitude, rapidly gaining a reputation as tenacious fighters. In addition humanity frequently establishes colonies in various hostile reaches of space. They have to frequently fight to protect their territory and colonies from various raiders and threats.
- According to the back-story, Humans also use entirely different military tactics. Humans pretty much introduced the concept of a carrier to the galaxy (mostly to get around treaties regarding how many Dreadnoughts they could have). Also, most of the other species station a few ships at each inhabited planet to try and protect them all. The back-story says humanity leaves a large number of ships at a central place a few hours from all of the planets they control: an dedicated (i.e. non-raider) attack on a human colony will easily succeed for about four hours, at which point the attacking fleet will have to contend with a massive and overwhelming response force. On top of that, humans, with the aid of turian engineers, design a new type of frigate, blending stealth and firepower into one package, the first of its kind. The ship is both a warship and a covert operations ship, and is considered one of the most advanced ship designs in the galaxy. Fully upgraded, it is almost as combat effective as an entire fleet.
- According to Javik, the Protheans intentionally influenced early asari civilisation, even leaving them a fully functional beacon, since they were intended to lead the Galaxy and thwart the next Reaper invasion. He is naturally very surprised that the Reapers have instead focused on humanity and that Commander Shepard, a human, is the one leading the charge in this cycle.
- Super Robot Wars: It is the main reason of multiple Alien Invasions in the Original Generation timeline. It is even lampshaded many times in the game.
- Sword of the Stars: In the backstory humans are healthily respected, if not exactly feared, by both the Tarka and the Hivers for their ability to grow into a galactic power at record speed. We did this after our only planet was nearly bombed to rubble by a rogue Hiver clan. We then expanded and colonized other worlds while at war with parts of both races (neither have an entirely unified government) who had a couple of millennia worth of head-start. Those rogue Hivers arrived over a pacifist Earth just in time to kill the first human starship ever, and proceeded to be driven out of the system by a species that had no space military, but a lot of ICBMs gathering dust.
- Urban Assault: The planet has been invaded by Mykonians and Sulgogar. One of the briefings states that, if the humans had banded together instead of splintering into different factions, they'd have won already. Among the human factions, special mention goes to the Taerkasten, for having the most resilient units in the game despite using technology from WWII.
- X-COM: Throughout the series, the only advantage the humans have over the bioengineered alien horrors and their advanced technology is a ferocious tenacity, skill at violence, and the ability to take the enemy's technology and figure it out quickly, then turn improved versions back against their enemies.
- In XCOM: Enemy Unknown, this is a plot point. The Ethereals were actually looking for a species that possesses great intellect, psychic ability, and physical strength. The fact that humanity is able to hold its own, fight back, and turn the tide against the invasion confirms their belief that humans are "worthy". Of course, the only problem is humans are too good at combat, as they end up storming the Ethereals' Temple Ship, killing their leader, and halting the invasion in its tracks.
- In the sequel, XCOM 2, the humans again prove this, even after they've been defeated and occupied in an Alternate Timeline. Of the four active resistance organizations, three are made up of humans and the fourth is human-alien hybrids who are all deadly warriors who managed to hold their own until the Commander is rescued and unites them. Once XCOM and the other resistance groups start working together, and expose ADVENT's true end goals and disrupt their communications network, humanity rises up and overthrows the occupying forces virtually overnight.
- The UFO: After Blank series is similar to X-COM, adding in that Humans Are Survivors, as they do the same thing as X-COM except in even smaller groups, with more skilled soldiers, in a post-apocalyptic setting where mankind has already been brutally depopulated by the aliens' initial strikes. It says something about how badass humans are in this setting that the sequel has to use the bad ending as canonical because the good ending results in humanity driving the aliens completely from Earth, rendering the sequel's story impossible.
- In FreeSpace, humanity and their former-rivals-turned-allies the Vasudans are portrayed as this, in the sense of their willingness and ability to keep fighting the Shivans. Within weeks of facing a complete Outside-Context Problem with vastly superior technology, the GTA and the Vasudans have managed to steal copies of their technology, adapted their sensors to track Shivan ships, and copied their shield systems. Despite the sheer numbers of the Shivan navies and their technological advantage, the GTA fights tooth-and-nail to slow them down, and ultimately end up losing simply due to enemy numbers and power. Even then, they are able to at least survive the invasion by abandoning the linking system and closing the hyperspace lane behind them.
- In the Crysis setting, humanity is relatively weak compared with the Ceph and their technology. At one point in the second game, Jacob Hargreave remarks that the Ceph were the ones who seeded life on Earth, and that they "don't like what they found growing in the fridge." That being said, humanity fights an enemy of such severe technological advantage with furious tenacity, and with the help of some reverse-engineered Ceph technology, have been able to blunt the first two attacks. In the third game, it is human willpower, skill, and individuality that allows Prophet to overcome the Alpha Ceph and then destroy the Ceph warship that is about to wipe out all life on Earth.
- The plucky Terrans from the StarCraft series deserve special mention; their main opponents are the Zerg and the Protoss. These races are gifted with the purity of essence and the purity of form respectively, while the Terrans have only bloody-minded stubbornness (i.e., "purity of cussedness") and slapdash technology to sustain them. Yet in the gameplay and the story, the Terrans are one of three major powers in the setting, mainly due to their willingness to try things the Zerg and Protoss don't even consider, and the enthusiastic love of firepower.
- Downplayed, if you look deeper. In the ending of Brood Wars, it is clear that the only reason why the Terrans were not wiped off the sector is because the Queen of Blades is not interested in doing so. Come Heart of the Swarm, it was made painfully clear that if the Queen of Blades wants a human dead, he will die, whether he's a top general, or the Emperor himself. Of course, the Queen of Blades is a Terran herself, and her resourcefulness saves the Swarm on several occasions where their iconic Zerg Rush would fail.
- Even then, Mengsk, with nothing but his cunning and a xelnaga MacGuffin, had gotten close to killing Kerrigan twice, and either attempt would have succeeded had it not been for Jim Raynor.
- Speaking of said MacGuffin, it took those Puny Earthlings to figure out how to weaponize it. Protoss engineer Karax marveled at the human ingenuity in using the Keystone to fry any nearby Zerg. Notably, this option is not available to the Protoss when they have to do their own Hold the Line mission at the end of Legacy of the Void.
- Likewise, the Overmind back in the first game was only defeated with the help of Raynor's Raiders. Zeratul makes this fact painfully clear when Artanis underestimates the capabilities of a UED patrol during Brood War.
- Often lost amidst the detail of the rest of the Legacy of the Void campaign, as the focus is on Artanis and the Protoss forces, but after the Protoss recover the Xel'Naga Keystone from Amon's forces on Korhal, Raynor leads the Terran Dominion in a Great Offscreen War against the Amon-possessed Golden Armada, buying Artanis the time he needs to assemble the last of the free Protoss forces and complete Zeratul's prophecy. They are able to go toe-to-toe with the mightiest Protoss fleet ever assembled, the same fleet that on the final mission tears through the Spear of Adun (it was on the verge of destruction when the Keystone finally fired), and hold fast for weeks.
- It is worth mention that at the end of Legacy of the Void, the being to ascend to the next generation of Xel'naga is... Kerrigan (who possibly took Jim Raynor with her to the ascension later). Kerrigan is a hybrid primal Zerg and Terrans. One hypothesis is that, since Terrans are a budding psionic race, exceptional individuals (such as Kerrigan) also qualify as purity of form like the Protoss.
- In the Covert Ops mission pack, Alarak sends the entire Tal'Darim Death Fleet against the Dominion. While Artanis spends a good chunk of Legacy of the Void trying to avoid (and later ally with) the Tal'Darim due to their strength, the Dominion utterly curbstomps the Death Fleet despite being taken completely by surprise.
- Shin Super Robot Wars: Discussed between Laodecia and Lu Cain in a Space Route scenario. Laodecia says that Lu Cain's father Gresco has been proved right: the humans' fighting ability is beyond reckoning. What's more, the tougher the challenge, the more the humans stand up to it - in short, the aliens are just making the humans stronger.
- Toyed with in Universe at War. Earth is invaded by the Hierarchy, and the resulting war between them and the combined militaries of Earth is pretty one-sided, to say the least. That said, the Puny Earthlings make up for lack of technology and numbers with guerilla warfare and sheer tenacity. The Novus' surprise at the fact that the natives of Earth are still alive and kicking implies that humanity at least did better than the rest of the Hierarchy's victims.
- In Galactic Civilizations the Terran Alliance's special skill is "Super Diplomat," and when they debuted on the galactic stage nobody took humans very seriously - after all, they didn't even have a proper navy! The Drengin Empire, the mightiest race in the galaxy, went so far as to convince a minor power, the Xendar, to attack a remote human colony and start a proxy war to show just how pathetic the Earthlings were. Within a year the Terrans had mobilized, crushed the Xendar military, and were set to invade their enemy's homeworld, forcing the Drengin to hurriedly cover up their involvement by exterminating the last of the Xendar. Afterwards, the humans demobilized and went back to trading like nothing had happened. This, and an incident in which humans decided to defend another species the Drengin had been picking on for so long everyone else had lost interest, made the Drengin realize that mankind had spent thousands of years fighting itself and getting very good at war, and underneath the humans' velvet glove was an iron gauntlet. They promptly elevated the Terrans' threat level from "nonexistent" to "extreme.". Come ''Galciv III', Earth - and all other homeworlds - are overrun or blockaded by the Drengin and Yor after the Dread Lords devastated the galaxy. One Terran fleet seals itself away in a pocket universe with Precursor technology after setting up an impenetrable shield around Earth. Several years later, they come out and begin to stomp the Drengin fleets.Terran Admiral: You claim humanity causes the destruction of the galaxy. How can this be? Earth is surrounded by an alien armada. Our allies lie in ruins, their worlds ravaged. I don't see how we can be the great threat in the universeThalan Ambassador: There is a crusade coming. A crusade led by humans. And with it, the end of all things.
- In The Elder Scrolls, the races of Men are very much the "warriors" of the setting compared to the races of Mer (Elves), with each race having strong martial traditions. To note:
- The Nords are a Proud Warrior Race hailing from the frozen northern territory of Skyrim. It took an army of a mere 500 of their ancestors (the Atmorans) to bring down the entire Falmer (Snow Elf) civilization, nearly driving them to extinction. Culturally, they have numerous Blood Knight, Boisterous Bruiser, and Honor Before Reason tendencies while hoping to die in glorious battle so that they can enter the Warrior Heaven of Sovngarde. Modern Nords have a strong dislike for magic, as they associate it with the hated elves, leading to them being largely a group of Badass Normals. (They do make an exception for Healers, however.) However, in the past, they would become Empowered using the Thu'um, the Draconic Language of Magic which allows for small scale Reality Warping.
- The Redguards (or Ra'gada in their old Yokudan language) are a dark-skinned race of athletic warriors with a particular cultural affinity for swordplay, though their fierce and independent spirits make them more suitable as free-ranging heroes and adventurers than rank-and-file soldiers. Their culture is based in medieval North Africa/Arabia with a distinct samurai element. They, like the Nords, Do Not Like Magic (with the sole exception of Destruction magic as doing more damage is always useful) but drove the l Left-Handed (Sinistral) Elves to extinction and successfully invaded Tamriel, where they settled in modern day Hammerfell, one of Tamriel's most inhospitable environments, all the same. They were capable of using a Fantastic Nuke, known as the "Pankratosword" technique, in which their most skilled warriors could "cut the atomos" with their blades. It was considered a Dangerous Forbidden Technique even then, and has seemingly been lost to history as a result. Most recently, the entire Redguard people repelled an invasion of the 4th Era Aldmeri Dominion on their own after the Empire abandoned them to their fate.
- The Imperials of Cyrodiil are most famous for their skills as diplomats and leaders, but have a great "warrior" history all the same. While they lack the individual strength of the Nords and Redguards, they make up for it by having a more regimented and collective martial prowess, essentially the "soldier" to the Nord/Redguard "warrior" in the Soldier Versus Warrior debate. The Imperial Legions have managed to conquer most or all of mainland Tamriel three times.
- The only "human" race which doesn't obviously qualify are the Bretons of High Rock, an Uneven Hybrid race created via an ancient eugenics experiment by breeding elves with their human slaves (modern Bretons are solidly human with a small bit of elven ancestry). The result is a Mage Species that is second only to the Altmer (High Elves) in terms of magical prowess, particularly as Magic Knights, but also has Anti-Magic traits in their blood that make them great Mage Killers. Though they lack some of the physical combatant qualities of their human cousins, they still have a strong chivalric tradition with various knightly orders. And then there's the Bretons of the Reach (an area of Skyrim that borders High Rock), that began their own insurrection in the 4th era known as the Forsworn, that largely have the run of the area aside from the city of Markarth itself.
- A small but very important part of the Purity philosophy in Civilization: Beyond Earth. Hence the combat bonus against alien creatures. The blurb for their Battlesuit special units suggest that the human body is already excellently suited to combat and transhuman restructuring is not necessary, needing only proper equipment to capitalise on it. Harmony and Supremacy civs will most assur