I got a second hand F710 Logitech's gamepad to set up (seems in good condition at first sight), running into trouble.
The wiki's page and the kernel.org suggested page precise this pad should work directly.
Long story short, I finally make work both gamepads.
Both, because I went to the second hand shop to test the Logitech on another computer,
and found myself get a 2nd one, a wired 360 Xbox, just in the idea to play some Street Fighter or so :-)
I recently bought the f310 gamepad and I was told that I should go install the software and install the drivers for the controller. I was just wondering where these drivers/software can be found. Thanks in advance
I'm trying to play the game using a logitech gamepad, but I can't get it to work. I've tried xbox 360ce, and that isn't working either. I've tried just plugging it in and playing, that doesn't work. For some reason the shoulder buttons seem to have function, but literally none of the face buttons or sticks will work?
I have the exact same problem with my logitech dual action gamepad. The buttons do not bind the xbox buttons properly for the game. The shouder triggers act as the xbox's A and B buttons, pressing down the left stick is the start button, and none of the other buttons do anything. I hope bioware patches this or adds key re-binding for gamepads in the options menu.
You're missing the whole point and ar saying something that's completely untrue. A Logitech controller isn't being recognized/identified as a 360 controller because it's not a 360 controller. Only 360 controllers have the drivers to be recognized/identified as a 360 controller. And unless the logitech controller is now using 360 drivers (Which i'ts not and never will) It doesn;t matter if the controller gets picked up when you plug it in. It's not a 360 controller so.
The new F310, F510, and F710 gamepads all support both XInput and DirectInput. They each have a physical switch that can change them between XInput and DirectInput mode. They are not licensed for use on XBox 360, and therefore are not compatible with it.
In order to ensure a better gameplay experience, the F710 communicates with the PC twice as many times per second as our standard Unifying devices do. This necessitated having a dedicated receiver for the gamepad.
I guess I should try and return the rumblepad 2 controller back to the online store from which I ordered it from, when it arrives at my house; and purchase the F510 gamepad instead. Or I could just go through Profiler program each time I want to play a game on my computer.
With most games, no software installation is necessary. For older games or games that do not support gamepads at all (such as Flash-based games), we include software that will let you configure the product to emulate a keyboard and mouse.
The new gamepads should be available in Germany in the next few weeks. It takes some time at the launch of new products for everything to fall into sync, but you should be able to pick one up in the near future.
The X360pads have a quite large deadzone and it takes quite some time for the sticks to go back to their position. One can see that very good in racing game, where the care even drives left a bit or longer even not touching the gamepad, because of the vague deadzone of the sticks.
In DirectInput mode you can change the location of the various gamepad buttons in the Profiler software. Each button can be reassigned to perform the action of any other button. This is in addition to the ability to play back keyboard keystrokes and mouse inputs and button clicks.
The F310, F510, and F710 are designed for PC. In DirectInput mode, they should give you basic gamepad functionality in most games when plugged into a PS3. However, some functions like vibration and tilt will not be available, they do not have a PS button, and not all PS3 games work with DirectInput gamepads.
At first, I thought the issue was driver related and checked my driver version but it was already up to date (and no later driver fixed the problem). Then I thought the device I got was defective but after I searched the net for a while and I found out that the left stick problem was not related only to the gamepad I bought. Because in forums, lots of people were complaining about the same problem. They said the potentiometers Logitech used in left analog stick were not working properly. I could find no possible way to fix the problem, so I had to discard my new and quality looking Dual Action Gamepad. And after that day I never bought any other Logitech gamepads.
You can adjust axis settings on a per-profile basis when the gamepad is in DirectInput mode using the Logitech Gaming Software. When in XInput mode, the gamepad uses the standard Windows XInput gamepad driver and such adjustments are not possible.
hi, i m a rumblepad 2 user, i love the design and the touch of the game pad, but the problem with the gamepad is that most new game title doesnt give/support the vibration feedback..which is very disappointing to me. i hv xbox 360 controller for windows, this controller awesome to me cause it vibrate all latest games available. for me vibration feedback is very important and is a must hav features for me when i wana buy a new gamepad. the latest game that vibrate wit my rumblepad2 is darksiders, it was nice but somehow the vibration isnt a good/strong like the 360 controller. the vibration is quite soft, i prefer a strong/powerful vibration feedback.
i always love the ps2/ps3 gamepad design thus im interested to get the f510, my question is this, since the f510 has this XInput mode, so will this controller vibrate in all the new games, especially in racing and action games like the 369 controller for windows? will it give the vibration feedback like the 360 controller?
In XInput mode, the software will not detect the gamepad. You will need to switch it to DirectInput mode using the X / D switch on the bottom of the gamepad. If you download v5.10 off of our website, it should automatically detect whether you are in the correct mode and prompt you to switch if you are not.
For most newer games, you should leave it in XInput mode as this will ensure greater compatibility. DirectInput mode is only needed for older games that support DirectInput gamepads only and the Logitech Gaming Software is only necessary when the game does not support gamepads at all.
From what I can tell, Second Life does not have complete native support for gamepads, so you would need to create a profile using the Logitech Profiler software. There is a very detailed walkthrough to setting up gamepads with Second life on their wiki page. If you have followed these instructions and it is still not working, please contact Support using the link at the top of this page. They can help you to get the gamepad working if it is not already, and from there you can contact Linden Labs to get the gamepad working in Second Life.
They've been selling it forever, like 10+ years. Notice the old-style Logitech logo in the middle which they've never bothered to change. And I'm pretty sure the F310 is basically just the "Dual Action" gamepad they came out with in like 2004 with a different dpad and a Dinput/Xinput switch.
Eh. When it came out the Dual Action was a welcome product because it simply and shamelessly ripped off the PlayStation Dual Shock layout, whereas the world of PC gamepads in the 90's and 2000's before it was a lawless wasteland of weird shit. Then for the F310 by making it Xinput compatible and using XBox-style buttons Logitech did the bare minimum necessary to keep it viable as the "bare minimum" PC gamepad. That's how you have to look at the F310: it's a "standard" shape and layout, compatible with basically all games, sold by a company you've heard of for usually under $20. Even the third-party wired Xbox controllers by PowerA and PDP are more like $25-30.
I wouldn't put much stock in the 3 year warranty, though. At the price it sells for it's basically disposable. Are you really going to make a warranty claim over a $15 gamepad? Probably not, by the time it breaks you have enough to either just buy another or buy something better, and that's what Logitech is counting on.
The new xbox controllers definitely feel nicer in the hands.
The logitech one prolly work fine.
I have both; I never really used the logitech controller at all because it wasn't compatible with any games when I tried it. Or it was and I had no idea how to configure it.
I saw the Using a Game Controller with CM513 and later and could not resist. Now I am a proud owner of a Logitech F310 gamepad. I connected the gamepad to my Windows 7 Notebook and it was detected
LogiTech621623 64.2 KB.
Now I started CM 5.13, connected to the router, going to initialisation procedure and step into Jog mode:
Unfortunately the gamepad is not detected.
I did not find a setup parameter or something like this, do somebody here has a good hint ?
Thank you
This page describes how to install and use the Logitech Dual Action Gamepad in Second Life. These instructions apply to Windows only, though the controller is also usable on Linux. This is an excellent device to use for those who cannot use a keyboard or conventional mouse or those who simply find using a gamepad easier.
Unfortunately, Logitech has discontinued the basic wired Dual Action Gamepad. This is unfortunate because this discontinued model is the lightest weight and therefore the best for those with upper limb limitations or disabilities. The current versions are wireless or with a rumblepack which adds weight to the device and is likely difficult to use for those with accessibility concerns. As of Spring 2010, you may find some old discontinued gamepads in various stores -- good luck!
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