The War Within And How To Complete The Quest

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Cherly Fleitas

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Jul 9, 2024, 3:43:18 AM7/9/24
to punchwaltlingmedd

oh YES!!! my level 60 character has not been able to complete it for a week. I have recreated the character 6 times, every time my armour gets toasted and cannot fix it. it SUCKS!!! support suggests talking to other players. i think there is a bug, but they insist there is not one. ANY HELP OUT THERE???

The War Within And How To Complete The Quest


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Quest is still bugged. No add-ons. Reset all UI and deleted all cache files. Held down button for any or all variations of the empowered spell. Abandoned quest and picked back up. Tried using a macro. Nothing works to give credit for the quest.

There is no bar that shows up when I cast this spell. There is one that shows up after I release the spell button. I have held if for as many different amounts of time as possible and it will not let me complete level 1 and 2

Hi, i am playing BG3 full release and it is very fun, but i am having an issue. I defeated Minthara at the grove after I tricked her, and then I talked to Rath to get my reward. Then i went to Cerys so we could go to the camp. (I talked to Cerys because Zevlor died during battle) I went to camp and did everything normally, and spent the night with Gale. Then when the morning came Halsin is in my camp like normal, and the quest to go to Moonrise Towers is in my journal, but the quest "Rescue The Druid Halsin" is not completed. It still just says "Celebrate at camp" even though I already completed that. Cerys is also still at my camp, and they just won't leave. Can i still progress if this quest does not complete? I need help, thanks.

my partner just got stuck on that very quest, completely finished it, decided to control the kuva, and suddenly it is restarting the mission, this is a great way to lose players. he will not repeat the quest again, both of us did NOT like the quest and the thought of him having to repeat it is a way to lose players.

Yeah I just returned after 2 years, first thing on the to do list is this mission - extremely tedious and frustrating mechanics requiring multiple googles, completely lost all the good feel to be back by the time it was over, only to get this restart bug. Uninstalled. Chrissake at least put in a skip cutscenes.

i literally finish the quest right now with a friend i called within discord but he gets to keep playing while i had to restart the quest. i do not want to use more time please i just want to catch up to my friend

How has this bug not been fixed? it is a HUGE problem and VERY discouraging. I love warframe, but this is not something that should be ignored. I am tempted to give it up. This quest is great ONCE but doing it again because of a bug is so tedious. Has this been looked at? Is there a fix?

Just happened to me. How has such a game ruining bug not been fixed?! This isn't just some small problem this is making players redo a very long quest (Mostly due to the non skippable cutscenes and slow ass walking.). Trying to convince friends to play this game is hard enough without saying to them theres a chance they will have to waste a couple of hours doing and then redoing the same quest.

The War Within is a cinematic quest released in Update 19.0 (2016-11-11). This questline explores the origin of the Twin Queens, Teshin, the truth behind the Zariman Ten Zero incident, and a series of trials the Tenno must face.

This quest first introduces the Alignment mechanic, presenting multiple dialogue options with varying, albeit minor, effects. There is currently no way to alter alignment, even by repeating the quest.

The quest can then be activated in the Codex. A short cinematic will then play, a vision showing the Twin Queens of the Grineer discussing "Continuity". Back on the Orbiter, the Lotus worryingly asks about the Operator's state due to high Somatic output. After the Operator reassures the Lotus of their condition, they are asked to deploy a Warframe to Lua to investigate.

Landing on Lua, the Lotus narrates how they are now in the place where Margulis tried to help the Tenno to tame the Void within them, saying how in that way all Tenno were born here. As the Operator tries to clarify whether they were truly born there, the Lotus relates that they were the only things saved from the Zariman as the Orokin tried to rectify their mistake. Detecting an unusual signature within the vicinity, the Lotus asks the Tenno to investigate.

Inside the asteroid base, Ordis points to the presence of a Grineer transport ship passing through several laser scanners on their route. In this section, players must avoid the red laser scanners within the corridor by keeping the moving transport between themselves and the red laser scanners as they pass. There are two sets of lasers that players must clear safely before they reach the end of the corridor, terminating into a transport hangar, where the player will encounter Kuva Grineer for the first time.

Upon reaching the hangar players are automatically detached from their Archwings to transition into standard ground combat, where they are then tasked with disabling the security matrix by activating a console. When the console is activated, players must then defend the console from Grineer attack for 2 minutes until the shutdown is complete - players will fail the mission if the console is destroyed. Once the security is overridden, players must then kill all remaining Grineer within the hangar to continue with the mission.

Transitioning into Archwing once more, the Operator expresses their surprise at the asteroid base that lies beyond the hangar, with the Lotus presuming it to be the Queen's Fortress. The Operator notes the Fomorian engines attached to the fortress, and realizes that the base is mobile, explaining why they've never been able to find it. The Lotus, detecting Transference interference from within causing her transmissions to become distorted, asks the Tenno to return to their ship and wait for Teshin to contact them, but the Tenno sees this as an opportunity to discover what's inside, fearing that they'll lose their chance if the fortress moves again.

Proceeding inside the Fortress, the Operator tries to contact the Lotus, only to discover that they no longer have contact with her, and thus must proceed without her guidance. The Fortress features various scanners that will trigger defenses when a Tenno is detected; player can choose to either avoid the scanners by stealth, or simply run through the level as fast as possible. If the player is defeated and uses up all their revives, they are forced to repeat this part of this quest.

However, the Operator experiences a backlash that prevents prolonged periods of firing. Believing that the Operator can no longer control Warframes, Ordis suddenly initiates his Purge Precept, decompressing the ship while turning their equipped Sentinel (or Wyrm Prime if one is not equipped, even if the player does not own Wyrm Prime) against the Operator. Barely containing his care for the Operator, Ordis urges them to head to the navigation console so that he may detach the Landing Craft. The player must now escape to the front of the Orbiter within 1 minute, avoiding both the Sentinel's attacks and steam vents that periodically stagger and block the player from progressing; if the player is defeated or fails to escape in time they will be forced to repeat this part of the quest.

After waking up from their fall, the Operator remembers bits of their past on the Zariman when an accident first broke out on the ship and were lied to by their original mother about being safe with her, as narrated by the Queens. The Operator is now within a chamber with the floor covered in bones and skeletons, with a creature - a Golden Maw - visibly moving underground that Teshin warns the Operator of.

The objective of this particular section is to cross the chamber safely to the other side without being devoured by the Golden Maw, who will erupt from the ground and consume the Operator if the player stays too long within the floor of bones. In order to cross the chamber, players must sprint and jump to safe areas, visible as large structures and elevated platforms, before the creature can reach them; any time the player is in a danger zone the sounds of rapid heartbeats can be heard. The Golden Maw itself will move around the bone floor in particular patterns, and thus players must time their runs to when the creature is furthest from their position. Alternatively, there are side paths in the chamber that allow for safe passage to the rocks. If the player is caught by the Golden Maw, they will respawn at the beginning of the room, making it impossible to fail.

The entire sequence in the mountain pass is revealed to be a mental scenario taking place in the seconds before the Queen's Transference Surge completes, but this time the Operator breaks free from control. Waking up in the Orbiter once more, the Operator finds that they have retained the new powers they have unlocked, and are able to use their Void Beam once again. Intending to reclaim their Warframe and save Teshin from the Queens, and with Ordis telling them that the Fortress has moved once again, the Operator performs Transference to teleport themselves to their Warframe.

With the Warframe and Operator now together within the Queens' chamber, the Worm Queen flees while the Elder Queen orders their Kuva Guardians to attack the Tenno. The Kuva Guardians are invulnerable, and Warframe powers are nullified inside the chamber, along with the player being unable to use their Primary and Secondary weapons, or any Gear, only able to resort to melee weapons; if the player did not equip a melee weapon prior to this mission, they are automatically equipped with an unmodded "Teshin Nikana". In order to fight the Guardians, the Tenno must utilize their Operator's Void powers to destroy them by stepping out of their Warframe using their Transference ability. Each Kuva Guardian can be killed via the following steps:

The Operator can take damage, and upon fatal injury they do not experience Bleedout, instead immediately returning to their Warframe and are inflicted with Transference Static which depletes the Warframe's shields and reduces their maximum health for 45 seconds and can stack up to 4 times; the first stack reduces max health by 20%, second by 50%, third by 80%, and fourth immediately causes Warframe Bleedout. Players must take caution not to die repeatedly as the Operator to ensure the Warframe can survive. If the player is defeated and uses up all their revives, they are forced to repeat this part of this quest.

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