this project is in BETA version, I have not finished rewriting in alphabetical order the .meta files that concern the vehicles of the base game, but I already did it for the .meta of the vehicles which concerns all the DLC, I also created an option to set all vehicles on the mod kit by default (color, windows, engine, brake, transmission..., but all body kits part is disabled) but I have the impression that there are still some problems with this option, If you notice any problems related to the main or optional content let me know so that I can find a solution and fixed a maximum of problems thank you in advance.
When you say "to modify a vehicle and save a lot of space". I'm not sure what the space saving would be. Handling.meta is about 3KB, so say about 3MB for each 1000 cars. Vehicles.meta is 6KB. so all in all lets say 30MB or so for all these small text files for 1000 addons. There is nothing easier than installing a car so I don't see how this mod makes life easier.
@JohnFromGWN I'm sorry I think that if you don't see the use of this is that you haven't really understood how to use it without wanting to offend, it allows you to save space simply because the meta files linked to all the vehicles of the game (Game Base and All DLC) are all reinstalled and effective in the update.rpf archive which takes up much less space than copying each DLC to which the vehicles belong to be able to modify the lines of Code for them.
I finished the rewriting the vehicles.meta but I still have to finish the handling.meta which concerns the cars of the base game (the one that were available at the release of the game in 2013) when I finish I will make an update of the file I think I have worked a lot of elements on this but if you see other things to add or correct do not hesitate to let me know.
@_ANGE92OFF I agree I don't fully understand. I was commenting on storage space saved because these are very small text files and the average user is unlikely to have say 10,000 vehicles for it to have a significant impact. The other point is that DLC cars can be customized individually. I get what you're trying to do but it goes contrary to modding - the idea of customization is not one size fits all. Each car should have its own files and that's exactly what you get with addons. It's actually worse the way Rockstar does it. They tend to use one file for cars, one car for peds (peds.ymt) with hundreds or thousands of lines of text. I prefer small files, much easier to edit even.
@JohnFromGWN Excuse me I use google trad to understand I am French it's not easy, I see what you want in be I created this so that people can replace with ease as many vehicles as possible, to be simple the more vehicles you will replace in your game the more optimal it will be if you replace that 2 or 3 vehicles is better not to use it is more made for 50 , 100 see all vehicles in the game, to save as much space as possible you can create your DLC Custom addon or use the latest patch of the game (in version 1.67 it is the patchday28ng) to replace any vehicle in the game
@allman105
I don't know, in my opinion you must have forgotten a step in the installation, did you install all the plugins that I put in the description (scripthookv, trainerv, heapadjuster, packfile limit adjuster and custom gameconfig) ?
sorry for the wait, I have several projects but I am currently working on an update of this mod, I added 10 handling lines in the DLC of update 1.68, I still have to rewrite the files in alphabetical order meta regarding 1.68 the same for the optional part
@shifuguru hi, thank you for the car names mod it looks very nice, for my part I would like to modify them later to add names like for the handling because at the moment some vehicles use the same name like the dubsta 1 and 2 for example
The solution, in big part of cases, its update the files update.rpf and update2.rpf copying them to mods\update folder, but first it's interesting backup our dlclist.xml and gameconfig.xml from mods\update\update.rpf\common\data to be able to add them back later and keep our added peds, props, vehicles, etc.
-Click in the "Add new file" button (Green cross) and select the dlclist.xml and gameconfig.xml files that you extract in Step 1, you also can click in the menu "New" and then in "Add" to select the files.
Sometimes it's necessary a new gameconfig.xml for the new game patch, in this link you may find the latest one, they commonly release a new version for each game update. Before adding the new gameconfig.xml file to your game, you need to edit a value to be able to have few added peds with working cape, you need to use a text editor and find the ClothStore variable and set the value from 60 to 600, then you can save and import in your "mods\update\update.rpf\common\data", you can see more about this process in this guide (step 2 and step 4).
Case you still have issues after trying all this, i recommend renaming mods folder to modsss (to backup) and then see if the game loads, you may have issues in other RPF files in mods folder. Verify game files integrity it's a good thing to do too.
Same as previous, reinstall the ped choosing mods folder, you can use my tool to add peds to game easier. Case you use AddonPeds mod, you need to redo the dlclist.xml entry step and make sure the ped files are inside the peds.rpf and check the peds entries using their editor.
Install ScriptHookV.
Install OpenIV aswell the OpenIV.ASI which adds the ability to load custom archives and adds support to the allmighty "mods" folder. (The installer should then create a mods folder already in your GTA install directory).
Install VSCode if you don't have already and finally 7-Zip
Create a folder named after your DLC e.g. natioh in \Grand Theft Auto V\mods\update\x64\dlcpacks\ .
Once headed to \Grand Theft Auto V\mods\update\x64\dlcpacks\natioh\ create a Rage Packaging File (RPF), as name enter dlc.
Now you should have a dlc.rpf inside your natioh where we put our mods and files (like carvations.meta, handling.meta, vehicles.meta and so one) inside.
Now open the dlc.rpf with OpenIV and we will create the folder structure in there. You need to create some folders (note that I use the default R* structure):
Earlier we copied the update.rpf from \Grand Theft Auto V\update\ to Grand Theft Auto V\mods\update. Now we can move on and edit files inside.
We need to edit two files: dlclist.xml & extratitleupdatedata.meta. They are located in Grand Theft Auto V\mods\update\update.rpf\common\data.
Edit the file using OpenIV and add the following line to the Paths section:
1.) extract .yft + .ytd files to a location you prefer and rename then to fbi3.
2.) import the files to the natiohvehicles.rpf dlc.rpf\x64\levels\gta5\vehicles\natiohvehicles.rpf
3.) Add the vehicles.meta, handling.meta or similiar files to your meta files in dlc.rpf\data\
4.) Once done start GTA V. You should be able to spawn the car via RAGE or a trainer.