The new fill feature is nice, but I prefer a circular fill, as most of the time, the tripod legs stick out of the polygonal sides, and a circle also hides the location of the corners of the seams.
The way it could work is to center the circle on the 0 degree nadir, measure the longest distance to the outermost transparent pixel from the center, and use this value as the radius of the circle for the fill.
Thanks