Linking takes place in the Image Parameters tab: every image for which
the "Link" checkbox is checked is linked to the image directly above it.
So if you for some reason would like to link images manually, the linked
images should be adjacent in the image list.
Linked images share the same yaw, pitch, roll and lens parameters. For
details see the Help of the Image Parameters tab.
Regardless of linking, a full panorama should be shot for each exposure
time. During stitching PTGui groups the images based on the exposure
time, aperture and ISO, and creates a blend plane for each set of images
with identical exposure. This is completely independent from Linking,
i.e. you can create HDR without using linking at all.
More info:
HDR tutorial: http://www.ptgui.com/hdrtutorial.html
HDR Faq #9.x: http://www.ptgui.com/support.html#9_1
Joost
Hugo Rodriguez
> -----Mensaje original-----
> De: pt...@googlegroups.com [mailto:pt...@googlegroups.com] En
> nombre de John Houghton
> Enviado el: domingo, 06 de junio de 2010 11:43
> Para: PTGui Support
> Asunto: [PTGui] Re: Problem with HDR panos: bracket shots not
> well managed
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> b2) Also, and the most important: add functions to control the curve
> used to blend HDR. One of them could blend using a quick transition
> and not a smooth blend.
This isn't trivial. If the brightness of an object changes gradually,
there would be a step instead of a ghost. You'd need an algorithm to
recognize structures. However, there are specialized programs that try
to achieve this: http://www.fdrtools.com/fdrtools_advanced_e.php
In PTGui you could try exposure fusion instead of true HDR. Exposure
fusion recognizes structures to some extent.
> b3)A function to avoid ghosts of n pixels around one pixel will be so
> useful. This way, if a tree is moving by the wind, algorithm will
> search if in 10 or 15 pixels it detects movement, and will use only 1
> image and not blend the pair of brackets.
The usual solution to this is to output the single bracket layers
together with the panorama (using one of the layered photoshop formats
preferably), then use the respective content from a single bracket layer
painting it's mask in photoshop. To deal with brightness differences you
can use a local "match color" in photoshop.
--
Erik Krause
http://www.erik-krause.de
>
> The usual solution to this is to output the single bracket layers
> together with the panorama (using one of the layered photoshop formats
> preferably), then use the respective content from a single bracket layer
> painting it's mask in photoshop. To deal with brightness differences you
> can use a local "match color" in photoshop.
Can you handle layered HDR images in th standard (non-extended) version of CS5?
In CS3 standard you could only use non-layered HDR images :(
--
Bjørn K Nilssen - http://bknilssen.no - panoramas and 3D
> Can you handle layered HDR images in th standard (non-extended) version of CS5?
> In CS3 standard you could only use non-layered HDR images:(
No idea. However, you would save tone mapped LDR or better use exposure
fusion. In my opinion true HDR is for image based lighting only.
Exposure fused panoramas not only look much better, they are much better
to fix too, since the local contrast isn't exaggerated.
Sure there is: just skip the Align Images step and go straight to Create
Panorama. To do this you must switch PTGui to Advanced mode first. And
of course you need to position your images first by entering the
coordinates in the Image Parameters tab or by using a template.
> b1) Add control points only under horizon line (allowing to not create
> points on trees, which normally are over the horizon line) or add an
> option to delete control points of a pair of images, not the whole
> panorama (to allow user quickly delete points of a tree).
Might be a good idea in certain cases, I'll keep this in mind.
> b2) Also, and the most important: add functions to control the curve
> used to blend HDR. One of them could blend using a quick transition
> and not a smooth blend. This way, trees will not become double and
> noise at shadows of the underexposed shoot will not "dirt" the
> overexposed shoot. The curve should switch from 0 to +2 shots (for
> example) quickly, using only highlights (highest EVs) from the 0 shot
> and all the rest from the +2 shot.
I don't think this would work; the problem is that your tree consist of
pixels with different brightness, so the HDR merger would still pick
pixels from different blend planes. Automatic ghost removal is
difficult, in particular with moving tree leaves. I'll leave this
challenge to the dedicated HDR applications for now.
Joost
That's fine but you just will need to link the images yourself, PTGui
won't do this automatically (or worse it might think that you are using
6 image brackets). You can do this with a template.
Joost
Well, I'm one of those few who need the real HDR file, because I need them for 3D work
and IBL.
A long ago I asked for a "feature" that allowed us to save the HDR along with a fused LDR
instead of the tonemapped version, but unfortunately it only made it to the wish list so
far..
> On Jun 6, 11:32 am, Erik Krause <erik.kra...@gmx.de> wrote:
> > No idea. However, you would save tone mapped LDR or better use exposure
> > fusion. In my opinion true HDR is for image based lighting only.
> > Exposure fused panoramas not only look much better, they are much better
> > to fix too, since the local contrast isn't exaggerated.
>
> Photoshop CS5 extended does 32bit layers, I would assume the non-
> extended version does also, but I do not know, since I always owned
> the extended versions.
CS3 extended did HDR layers, but not the standard version.
Adobes site is impossible for finding such "details" as comparisons between versions.
Anybody know where to find such a list with differences between CS5 and CS5 extended?
> I totally agree with you... for HDR to work as LDR one would need to
> have mastered the tonemapping process... and I would say that more
> than 95% of everything tonemapped out there is garbage and a waste of
> time, and true HDR isn't used as often at the moment as we think.
> enfusion does much nicer results.
I totally agree too in that the fused images usually looks better than tonemapped. I
really wish I could get both HDR and fused at the same time, because most of the time
spent could be done once instead of twice.
I really hate it when I have to run that long process twice just because I'm apparently
the only PTgui user that needs both HDR+LDR(fused) :(
BTW, I believe that a lot of the tonemapped stuff looks so great that viewers never think
of them as HDR/tonemapped. What is usually considered tonemapped HDR is when they go
overboard. Lots of "normal" photos may be tonemapped HDR without anyone noticing.
Just take a look at Christian Blochs gallery at :
http://www.hdrlabs.com/gallery/flashpanos.html
to view some panos that certainly don't have that "HDR look", even though they are
tonemapped.
> But it wouldn't be so difficult to add a
> function that does search around one pixel if there are changes in the
> other shoot related of the same bracket, so it can decide to show the
> first or the second shoot, but not to blend both, causing ghosts,
> isn't it?
Unfortunately it isn't that easy. Furthermore it's a specialized thing
that should be left to specialized programs. There are several that
attempt to remove ghosts. Have a look at
http://wiki.panotools.org/HDR_Software_overview
"HDR creation and tonemapping" section.
For outdoor panoramas bracketing isn't always necessary. Sometimes it is
enough to shoot raw with a good DSLR and extract the whole dynamic range
either with some raw converter settings like described here:
http://wiki.panotools.org/RAW_dynamic_range_extraction
or use virtual bracketing.
> Exposure fusion works very well, but does nothing related to ghosts,
> isn't it? (I don't know)
Play with Sigma. It doesn't make a huge difference, but it sometimes is
a bit better.
Hugo
> -----Mensaje original-----
> De: pt...@googlegroups.com [mailto:pt...@googlegroups.com] En
> nombre de Joergen Geerds
> Enviado el: domingo, 06 de junio de 2010 20:34
> Para: PTGui Support
> Asunto: [PTGui] Re: Problem with HDR panos: bracket shots not
> well managed
>
Hugo
> -----Mensaje original-----
> De: pt...@googlegroups.com [mailto:pt...@googlegroups.com] En
> nombre de PTGui Support
> Enviado el: domingo, 06 de junio de 2010 19:21
> Para: pt...@googlegroups.com
> Asunto: Re: [PTGui] Re: Problem with HDR panos: bracket shots
> not well managed
>
> On Jun 6, 2:50 pm, Bjørn K Nilssen <b...@bknilssen.no> wrote:
> > CS3 extended did HDR layers, but not the standard version.
> > Adobes site is impossible for finding such "details" as comparisons between
> versions.
> > Anybody know where to find such a list with differences between CS5 and CS5
> extended?
>
> http://en.wikipedia.org/wiki/Adobe_Photoshop
Still no comparisons between standard/extended I'm afraid :(
> the main feature that makes the extended version is 3D and editing
> movies, for the rest I believe that they are identical. Why don't you
> use the 30 day trial and check it out? but since you do 3D, the
> extended version might be more up your alley.
I don' think so. According to those who have used the 3D tools it's just a joke, and not
useful at all if you're using real 3D programs already. Guess it's like using PS for
stitching spherical panoramas? ;)
> > BTW, I believe that a lot of the tonemapped stuff looks so great that viewers never
> think
> > of them as HDR/tonemapped. What is usually considered tonemapped HDR is when they go
> > overboard. Lots of "normal" photos may be tonemapped HDR without anyone noticing.
> > Just take a look at Christian Blochs gallery at
> :http://www.hdrlabs.com/gallery/flashpanos.html
> > to view some panos that certainly don't have that "HDR look", even though they are
> > tonemapped.
>
> yes, those are the remaining 5% that I mentioned that look good/
> pleasant/well done/unoffensive. the remaining 95% look unfortunately
> like clown vomit.
How can you tell that a good image isn't using HDR?
If you read Blochs HDRI handbook you'll find lots of tonemapped images that looks great,
made by a lot of different people. There are also examples of more "artistic" use of
HDR/tonemapping which you'll probably classify as clowns vomit, which I like. I agree
that there are a lot of ugly so called HDR images out there on the net, but it is still a
perfectly legal technique, and possible to use to make great pictures. It's the end
result that matters, and not the tools used.
> On Jun 6, 6:26 pm, Bjørn K Nilssen <b...@bknilssen.no> wrote:
> > I don' think so. According to those who have used the 3D tools it's just a joke, and
> not
> > useful at all if you're using real 3D programs already. Guess it's like using PS for
> > stitching spherical panoramas? ;)
> yes, if you compare it to a real 3D app, the features are somewhat
> limited... but I am no 3D person, so I can't tell.
>
> > > yes, those are the remaining 5% that I mentioned that look good/
> > > pleasant/well done/unoffensive. the remaining 95% look unfortunately
> > > like clown vomit.
> > How can you tell that a good image isn't using HDR?
>
> Bjørn,
>
> why so defensive about HDR all of a sudden?
My point was simply that 95% of all tonemapped HDR images may very well be "hidden", or
simply "disguised" as good, normal images (but with a larger/better dynamic range) - iow
the technique used doesn't show/shout, but is used discreetly to enhance the image.
It is just too easy to blame HDR/tonemapping because it can also be used for making clown
vomit, as you called it.
>
> what's above is not the point, and it is not what I said... i can tell
> a good image from a bad image, and I don't care what technique the
> photographer used to achieve a good image. all i said is that the
> majority of all tonemapped images (they are no HDRs anymore when we
> see them) isn't good.
>
> > If you read Blochs HDRI handbook you'll find lots of tonemapped images that looks
> great,
> > made by a lot of different people.
> again, this isn't what I said... you'll find for any technique
> outstanding examples, including images that appeal only to a portion
> of the audience, and then you go to the HDR group on flicks and find a
> huge repository of clown vomit.
>
> > but it is still a
> > perfectly legal technique, and possible to use to make great pictures. It's the end
> > result that matters, and not the tools used.
>
> I totally agree with you. I just wish people would spend more time on
> their photography, instead of using techniques like HDR to spice up
> their mediocre photos... but I guess that is the Dunning-Kruger-Effect
> in full force :-)
Yes, I suppose Dunning-Kruger is at play here, just like in "bokeh images", soft
waterfalls, gigapixel images, "oil painting", shadow/highlight and other popular
techniques used to make "pretty" or impressive images. Misused a lot, but with some great
results too. There is no law that enforces everyone to use "natural" colors in their
photos. And there are a lot of easier ways to spice up your photos than using
HDR/tonemapping ;)
If you use PTGui to merge your brackets to HDR then you do need to shoot
all brackets at all angles. Otherwise there will be holes in the blend
planes, resulting in visible edges.
Joost
I think it is the technique described on
http://www.guillermoluijk.com/article/nonoise/index_en.htm
is it?
This is an interesting technique indeed and perhaps Josst considers
implementing it some time. But since there is a specialized application
already and since PTGui is a panorama stitcher - not primarily a HDR
application - it might as well not happen. For my share I would rather
see it at the very bottom of the whish list, since other improvements
are far more important. Most likely photomatix will implement it soon...
I don't think the program uses the Mertens, Kautz and Van Reeth pyramid
blending algorithm to merge different exposures like f.e. enfuse does.
If I understand it correctly all images are adjusted to the same
brightness, then either averaged or taken the least noisy parts of each.
That's why ZeroNoise can easily avoid ghosts - it simply uses only one
exposure step if it detects ghosts (which is easy too, since all images
have same brightness).
Oh, yes, it is the same. Guillermo's utility is very interesting, because
simply switch to take pixels always from the best capture, avoiding blending
if it's possible. I completely agree with him that this is the very best
technique for HDR blending. Now I'm telling him some suggestions to improve
his software, so it lets user develop raw files with other software (not
always dcraw), to speed up workflow and to add a batch feature.
I think that it's engine is so simple that it could be implemented easily in
PTGui. If I can help you in that (testing it, not programming), I'd happily
do.
Hugo Rodriguez
> -----Mensaje original-----
> De: pt...@googlegroups.com [mailto:pt...@googlegroups.com] En
> nombre de Erik Krause
> Enviado el: lunes, 07 de junio de 2010 22:23
> Para: pt...@googlegroups.com
> Asunto: [PTGui] Re: Problem with HDR panos: bracket shots not
> well managed
>
> Oh, yes, it is the same. Guillermo's utility is very interesting,
The results are intersting indeed. The user interface however is a mess.
Not more than a technical demo at the moment...
> I completely agree with him that this is the very best
> technique for HDR blending.
I still don't believe that this can be called HDR. I wonder how the tool
would cope with f.e. 9 brackets at 2 EV steps (18 EV total). But may be
the technique could actually be used to create real HDR images.
> Now I'm telling him some suggestions to improve
> his software, so it lets user develop raw files with other software (not
> always dcraw), to speed up workflow and to add a batch feature.
Yes, that would be absolutely necessary.
> I think that it's engine is so simple that it could be implemented easily in
> PTGui. If I can help you in that (testing it, not programming), I'd happily
> do.
I'm not involved in PTGui development - only as a satisfied long time
user (and tester of course ;-)
Hugo Rodriguez
> -----Mensaje original-----
> De: pt...@googlegroups.com [mailto:pt...@googlegroups.com] En
> nombre de l_d_allan
> Enviado el: lunes, 07 de junio de 2010 16:34
> Para: PTGui Support
> Asunto: [PTGui] Re: Problem with HDR panos: bracket shots not
> well managed
>
> When you requested that CPs are only generated below the horizon, and
> I dismissed the idea as impractical, I was a bit too quick with my
> answer. basically your problem is that CPs in trees are not reliable
> due to wind, and you want to do away with them completely. Assuming
> that your panorama head is perfectly calibrated (and you are not using
> a fisheye lens, because they don't have a single NPP), you can use the
> "delete worst CPs" functionality, either auto, or manually.
Oh, I did know that feature, but I didn't tried it in this case; I'll do,
thanks,
> a well calibrated head will give you an average error below 1px, and a
> max of 2px after full optimization and CP culling. if you generate
> enough points, you can use the CP list, soft by distance, and delete
> all the CPs >2.5px. this will eliminate all CPs on leaves/branches
> that are moving too much, yet keep good CPs and trunks and other non-
> moving objects.
Aha, I understand. I'll try it, many thanks for this useful info.
Hugo Rodriguez
Ha ha, yes, I think the same, but Guillermo feels happy with it
> I still don't believe that this can be called HDR. I wonder
> how the tool
> would cope with f.e. 9 brackets at 2 EV steps (18 EV total).
> But may be
> the technique could actually be used to create real HDR images.
I believe it's process is true HDR. The only problem is that it can't
actually output a 32bit file, only 16 bit TIFF. But considering that a
linear 16bit TIFF can actually have 12 or 13 EV steps with quality, only
gamma compensated TIFFs are a solution, as well as 32 bit files. They can
have hundreds of EV steps with very high quality (at least, 256 Evs, each
one with 256 tonal range per channel).
Oh, I'm sorry. Maybe Joost reads me (is he involved in development, isn't
it?)
Hugo Rodriguez
> I believe it's process is true HDR. The only problem is that it can't
> actually output a 32bit file, only 16 bit TIFF.
Well, if the process is essentially what is described on
http://jtrujillo.net/qpix/ it is not HDR. It's simply replacing the
shadows with a darker version of a longer exposure. The dynamic range
can't be larger than in the non-adjusted source image - otherwise it
won't match.
The page http://www.guillermoluijk.com/ seems not to be available any
more. All I get is: "You don't have permission to access
/article/nonoise/index_en.htm on this server.
Additionally, a 403 Forbidden error was encountered while trying to use
an ErrorDocument to handle the request."
what happened?
But there's an important difference between this method and the one used by
Guillermo: images must be developed absolutely without curves or any
luminance adjustment, and have to be in linear-space gamma before blended.
And Camera RAW is not capable of that, but dcraw or CaptureOne are.
That way is the only to obtain images with the most pure adding of two or
more original images, and with much improved noise level in the final image.
There's always one of the images with much higher quality quality on every
pixel, right? Noise and partial or full saturation are the key to know if
it's in the first or second image. So, knowing that every pixel has always
higher quality in one of the images, the best pixel in the final image is
obtained by picking that pixel, not by blending both (which cause loss of
quality, because the other pixel is worse).
Hugo Rodriguez
> -----Mensaje original-----
> De: pt...@googlegroups.com [mailto:pt...@googlegroups.com] En
> nombre de Erik Krause
> Enviado el: lunes, 14 de junio de 2010 22:50
> Para: pt...@googlegroups.com
> Asunto: [PTGui] Re: Problem with HDR panos: bracket shots not
> well managed
>
I have some suggestions for improving QTVR generation. I feel that both
nadir and zenith are overprocessed, sometimes causing a visible vertex in
the center of them.
1) Is it possible to allow user to generate cube faces directly in the
ouptput tab, without having to generate previously the full espherical pano?
I think that cause the vertex.
2) It will be very useful to see the faces before creating the final file,
like in cubic converter, allowing to quickly export and load an retouched
shoot for nadir, for example.
3) Stamp a logo (vectorial or with alpha channel) to any point/s of the
panorama (to nadir, into heaven, randomly, etc...), with options to decide
transparency, position, size...
I hope you find them useful. Cheers
Hugo Rodriguez
http://www.guillermoluijk.com/article/nonoise/index_en.htm
Try again...
Hugo Rodriguez
> -----Mensaje original-----
> De: pt...@googlegroups.com [mailto:pt...@googlegroups.com] En
> nombre de Erik Krause
> Enviado el: lunes, 14 de junio de 2010 22:50
> Para: pt...@googlegroups.com
> Asunto: [PTGui] Re: Problem with HDR panos: bracket shots not
> well managed
>
As far as I know this is on the wish list (at least direct stitching to
cube faces). However, if you provide good enough input (high resolution
TIFF) there should be no vortex visible.
> 2) It will be very useful to see the faces before creating the final file,
> like in cubic converter, allowing to quickly export and load an retouched
> shoot for nadir, for example.
>
> 3) Stamp a logo (vectorial or with alpha channel) to any point/s of the
> panorama (to nadir, into heaven, randomly, etc...), with options to decide
> transparency, position, size...
IMHO PTGui should focus on panorama stitching, not on presentation -
especially not on a format that is virtually dead like QTVR. There are
much better and far more sophisticated programs to do that (Pano2VR),
even free ones (Pano2QTVR, PanoCube).