If I want to warp using Panorama Tools so I can use PT's
interpolators, which interpolator will give the sharpest
and at the same time smoothest result?
I used sinc256 that seemed pretty good -- but I don't want to
test each one -- lazy I guess.
--
Jim Watters
http://photocreations.ca
If your result size is smaller than the recommended maximum size use one
of the anti-aliasing interpolators. With all others you get jaggies:
http://wiki.panotools.org/PanoTools_Anti_Aliasing_Filters
--
Erik Krause
http://www.erik-krause.de
From the discussion here, I assume that is relative to the
amount of negative values in the interpolator window. Some
negative values at the extrema is good for sharpening but
too much tends to produce noise artifacts in the sky.
So from the graph on the PanoTools_Anti_Aliasing_Filters page,
it looks like Blackman/Bessel Filter would be a good choice.
That's what I'm thinking now. But I most likely am wrong.
But the PT interpolators are really pretty slow.
Comments?
How does this sort of thing work with regard to the distorted areas
in equirects?
k
> How does this sort of thing work with regard to the distorted areas
> in equirects?
Since a lack of sharpness usually distributes evenly across an image, it
is best to sharpen the unwarped images, then use an interpolator that
preserves sharpness but doesn't sharpen itself.
> I don't agree that "lack of sharpness" is equally distributed across
> the source image, in most cases the center is sharper than the corners
> of the source.
Well, you're absolutely right. I should write "distributed in a lens
specific pattern". A lens dependent sharpening algorithm would take this
into account. However, after warping there's no chance to remove this
kind of blur individually.
On the other hand: PTGui blender weights the center more than the
corners, which is generally good for the sharpness - and would justify a
general not too strong pre-warping sharpening.
But if I sharpen a source image that is from a fisheye lens, it seems
that the distribution of the sharpening results will *not* be
cancelled out. I think a similar situation would be: I want to
*print* an image shot with a fisheye lens, but I'll remap a certain
portion to equirectangular. it seems that the majority of the
sharpening should be applied to the remapped (equirectangular)
version, not the source (fisheye) version.
eo
> --
eo
I use DXO when it has modules for both the cameras and lenses I use. DXO
just came out with a module for the Tamron 11-17 rectilinear zoom which
I use most often for non-panorama shots. I've been revisiting photos
that I previously developed from RAW using manual settings, and I must
say the auto DXO settings usually produce results as good as, and
sometimes better than, my own time-consuming work.
One of the features that the modules give is a "remove lens softness"
option, which applies lens-specific sharpening. This is quite subtle
but produces a noticeable improvement in the corners of my images taken
with this lens. Having read this exchange between Erik and Joergen, the
next time I use my Nikon 10.5mm full-frame fisheye I will see what
effect it has on panoramas stitched from the images.
Combined with the auto correction for colour aberration, which also
works very well, I imagine it could help precise control-point setting
in the peripheral areas of the individual images.
I recently got the Pentax 11-17 zoom fisheye (same optics as the Tokina
of that ilk) and I see that DXO is to support the Pentax K-x I am using.
I can hardly wait for when they introduce support for this lens/camera
combination!
Roger W.
--
Business: www.adex-japan.com
Pleasure: www.usefilm.com/member/roger
"Distribution" is wrong. What I meant is the following: Lens blur is
normally not directional, a point is usually blurred to a circle, not to
an oval or a line. Hence usual sharpening algorithms have a radius and
work in a circle around a single pixel.
In equirectangular projection single source pixels are distorted to a
shorter or longer line. Blur circles are distorted to more or less flat
ovals. A circular sharpening algorithm will work more or less correctly
in vertical direction but the nearer you get to the poles the worse will
be the effect in horizontal direction.
If you sharpen cubic output this applies too, but to a smaller degree.
The original round blur circles are distorted to ovals too, but
certainly less extreme as in equirectangular projection. In addition
there might be problems sharpening edge pixels, since the algorithm
can't know what's behind the edge...
I just sharpen the equirect a little and live with the artifacts.