I have just created a new git repository for the Ptex plug-ins for
3dsMax and shaders for mental ray.
I'm pretty confident that if the mental ray shader is linked using
shader.lib provided with Maya it will load and render in Maya, but I
haven't tried this yet.
These are the 3ds Max plug-ins that were being distributed with <a
">Stripes</a>, now they
are open source and I'm including a mental ray shader that links with
3dsMax. This is my first mental ray shader ever, and it still needs
some work to support derivatives and the uv index is hardcoded to 0
The plug-ins and shaders are built using CMake and Visual Studio, but
I was unable to add the Ptex library to the project using git
submodules, so I just copied the whole Ptex folder into the project
(along with zlib). (Does anybody knows how to do this?)