Thanks for the info Brent. I'm going over the adjacent data doc you have provided.
What I'm getting confused on is where to start the unwrapping at.
With a given geometry, maya faceid 0 may not contain maya edge 0.
With a given geometry, maya edgeid 0 may not be connected to maya vertid 0
With a given geometry, maya vertid 0 may not be connected to maya vertid 1
With a given geometry, maya faceid 0 may not be connected to maya vertid 0
I guess I'm lost to how and where I need to start my unwrapping in Maya.
Do I start with maya edge 0 and just pick a direction?
Do I start with maya faceid 0 and just pick an edge and direction?
Do I start with maya vertex 0 and just pick a face and edge direction?
Sorry for all the questions, hopefully I'm not being too confusing.
PJ