The latest release of SiTex Graphics' Air renderer includes support
for PTEX texture maps and environment maps.
Air supports PTEX as an additional file type for the standard shading
language texture() function, allowing PTEX textures to work with many
existing shaders. A PTEX texture should work with any shader that has
an option to access textures using the standard (s,t) texture
coordinates. Users only need to apply a new ptex attribute to the
textured object, and Air will automatically supply appropriate texture
coordinates and face ids.
PTEX textures are supported for arbitrary convex polygon meshes.
Subdivision surfaces must be all triangles or all quads.
BakeAir, the dedicated texture baking version of Air, can also render
to PTEX files directly.
Regards,
Scott Iverson
SiTex Graphics
www.sitexgraphics.com