Hi --
I'm exploring the use of ptex for large textures that stich together datasets such as e.g. satellite imagery. However, the examples that I have found all use a 3-D painting program to create a texture that is baked out to arrive at a final .ptx, which is not how I would be working. I'd like to write a ptex file directly by assuming (for a start, anyway) a spherical geometry of a fixed number of faces, and locating the indices and adjacency information of each face texture based on the lat/lon information embedded in a series of geotiff files. Are there any examples available that demonstrate a similar "stitching" type of workflow using the API? Does such a thing even make sense, or am I misunderstanding ptex? I'd appreciate any guidance!
Thanks!