Startedin 1998, the franchise has been a critical and commercial success and is generally acknowledged as a pioneer of realistic rally sports racing games. The series is named after the World Rally Championship driver Colin McRae, who provided extensive technical advice during development.
In 2021, Codemasters has announced entry into the 2021 Junior WRC season as "Codemasters Dirt Rally Team", which was later rebranded in the 2022 Junior WRC season as "EA Sports Rally Team" on behalf of EA Sports, as a result to Electronic Arts' acquisition of Codemasters.
Colin McRae Rally, the first title in the series, was released for the PlayStation and Microsoft Windows platforms in January 1998 in the United Kingdom and in September 1999 in the United States. The game featured real cars and drivers from the 1998 World Rally Championship season. Colin McRae's Subaru Impreza was featured on the game's cover.
The second game in the series, and it features the works-entered cars and the rallies of the 2000 World Rally Championship. There are 3 difficulty levels, namely Novice, Intermediate and Expert. New features include Arcade mode, with direct head-to-head competition against AI drivers or another player, and a cleaner and more minimalistic menu system, which would be retained for the rest of the series until the release of Dirt 2 in 2009. The game was a bestseller in the UK,[46] and again later in the year.[47] A version for the iOS was released in June 2013.[48][49] IGN gave it a score of very high 9.4/10.
The first Colin McRae game released for the Xbox, as well as the PlayStation 2. It features rally cars from the 2002 World Rally Championship. A GameCube version was announced but it was cancelled. It uses an autosave feature. IGN ranked it as the 91st best PlayStation 2 game. The staff praised its improvement and technology.[50]
This fourth incarnation of the Colin McRae Rally series, unlike in the previous three games, has no official WRC team license. All of the cars' liveries are either fictitious or taken from championships other than the WRC.
The 2005 incarnation of the McRae franchise was released for PlayStation 2, Xbox, Microsoft Windows and PlayStation Portable and has over 70 stages spread over nine countries. There are over 30 cars available. There is also a revised graphics and damage engine that enables paint scratches on the car, and a new 'career' mode where the player starts out in the lower club leagues and works their way up to compete with Colin McRae in his 2004 Dakar Rally Nissan Pick-Up. In 'Championship' mode the player takes the role of Colin himself competing in six rallies using any 4WD car.
An OS X version of this game, renamed as Colin McRae Rally Mac, has been published by Feral Interactive and developed by Robosoft Technologies and represents the first Macintosh release of a CMR series game. It was released on 26 October 2007, six weeks after McRae's death in a helicopter crash. The development of the game was fraught with problems. Apple's switch to Intel Macs, some behind-the-scenes changes at Feral and other issues conspired to keep Colin McRae Rally Mac from being released until fairly late into 2007, despite it being based on PC-game underpinnings that Windows gamers had been enjoying since late 2004. Feral chose to make this release as independent of the PC franchise as possible to avoid any issues that might date it, calling it Colin McRae Rally Mac rather than attaching a year to it. Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0. Both were nominated for BAFTAs in the Mobile and Handheld categories respectively.
In November 2008, Codemasters unveiled a sequel to the successful Colin McRae: Dirt; it was released in September 2009. The game is available on PlayStation 3, PlayStation Portable, Wii, Xbox 360 Nintendo DS, and Microsoft Windows. The game is built upon an improved version of the Ego game engine that powered the previous game, as well as a comprehensive online mode. The game was a dedication to Colin McRae featuring videos and a special tournament in his honor.[51]
Dirt Rally is a racing video game focused on rallying. It was announced on 27 April 2015, and was released into Steam's early access that day[52] and seeing its full release on 7 December 2015.[53] Versions for PlayStation 4 and Xbox One were released in April 2016.
Codemasters announced Dirt Rally 2.0 in September 2018 and released it on 26 February 2019.[55] The game is a continuation of the dedicated simulation of Dirt Rally as opposed to the emphasis on accessibility of Dirt 4.
In May 2020, Codemasters announced Dirt 5. The game was launched in November 2020 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and in March 2021 for Google Stadia.[56]
It was suspected in 2022 that work on Dirt games has been suspended in order to develop the upcoming WRC-licensed game.[57] On 1 September 2023, EA Sports confirmed that the next game will titled EA Sports WRC, with a full reveal taking place on 5 September.[58] The game was released on 3 November 2023.[59]
Colin McRae DiRT is the sixth racing game in the Colin McRae Rally series, developed by Codemasters. It features new graphics, audio, physics engine, new vehicles and a new game engine which was co-developed between Codemasters and Sony Computer Entertainment. Colin McRae DiRT was released on PC and Xbox 360 in June 2007 and PlayStation 3 in September 1 2007. It was developed and published for the Mac by Feral Interactive, who released it in October 2007.
The PS3 version was released on 1 September 2007 in North America and on 14 September in Europe, the day before a helicopter crash claimed the life of Colin McRae, his son Johnny, and two other people who were family friends of the McRaes. In response to the death and after an agreement was made with the McRae family, Codemasters withdrew a major advertising campaign for the PS3 version of Colin McRae: DiRT.
The Career mode is set up in a stylized pyramid that has 11 "tiers", with the bottom tier having 11 different events. Each event consists of one or more race events of a single type requiring a specific type of car. The player earns up to 10 points for their placing in all the races within the event. Most events require a specific number of points within a specific tier to unlock, and thus as the player earns points, more of the pyramid becomes unlocked, moving up to the "Champion of Champions" event at the very top. By winning races and earning money the player is able to purchase cars and liveries (skins) for the cars. In total there are 46 different cars and 186 liveries. The amount of money earned is based on the difficulty level picked by the player when selecting the event; higher difficulty levels have more challenging AI opponents and more realistic damage effects. Completed events can be repeated at any time, although unless challenged at a higher difficulty level, the player will earn significantly less money than when they first raced it. In Rally events with multiple races, the player has the opportunity to repair damage between races, but is only allotted 60 minutes of damage repair at each point based on time estimates to fix each component of the car.
Multiplayer allows the player to race up to 100 other players in rally races through solo competition, as there are no other cars, ghosts or players present on the track. Fastest time determines who wins.
Various real-world drivers feature, including Colin McRae, Travis Pastrana, Johnny Greaves, Kenneth Hansen, and Mike Ryan. Other drivers such as Brian Ickler, Corky McMillin, Kevin Proctor, Per Eklund, Scott Schwalbe, Carl Renezeder, and Aaron Hawley are also featured in game.
Colin McRae Rally suffered from one identifiable flaw; it was basically tunnel racing with textures painted on the inside. There was no sense of scale, of going anywhere. All that and more is set to change in CM Mk. 2.0, the sequel and arguably the best Rally driving game out there. For starters, the game has one of the most streamlined controller calibration systems I've yet encountered. Ever since playing Grand Prix 3 with a steering wheel and foot pedals I've tried to do the same with every driving game I pick up, and unlike many others (notably 1nsane, the Codies' other recent racing release), sorting this out took about five seconds. Once I was set up and ready to go, I fired up the game proper and jumped into one of the full championship modes. The full season features loads of locations and stages for each of them, against 16 drivers in total. Messrs McRae and Grist (Nicky), his pace notes partner are of course the centre of attention and it makes perfect sense to pick up with them and a lovely looking Ford Focus, faithfully bedecked with all manner of advertising. You can also choose to go at it using a tight-looking Peugeot 206, or a Toyota Corolla WRC amongst others. FIA rules have been followed to a letter and each car shares the same power, transmission type and approximate weight to keep performance levels in check.
It's not all about gunning round dust bowls at 60mph though; before you hit the track you can play around with all sorts of options beneath the bonnet, including variable gear ratios, breaking power and other more obvious things like tyres. This is all very important for people who intend to play the game properly (i.e. without any of that Automatic gearbox rubbish). For the tinker-happy there's even the option to adjust the ride height and other vanity-orientated features of the car. Somewhat unfortunately though, when you get onto the track, it's far too easy to stay on the road. Admittedly I was using the tips of my fingers on the wheel to flick gears, but even if I was wrestling with a gearstick I wouldn't expect the nose of my car to magically swing back towards the centre of the track whenever I veered slightly under pressure. Niggling. Aside from this though, it's a very faithful drive. I had my headphones on for the duration, and honestly felt rather like I was in the cab with Nicky Grist reading me the pace notes. Incidentally, the notes themselves have been adapted to the method Colin favours, of suggested gear. As you approach a sharp left turn, Grist may yell "third hard left" or somesuch, indicating that you should switch to third gear for this particular door breaker. Slight corners often get a "six right" or similar.
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