Cs 1.6 De_mirage Map Download

0 views
Skip to first unread message

Laylow Skidmore

unread,
Aug 4, 2024, 5:50:57 PM8/4/24
to psychivcharto
Mirage", also known by its filename de_mirage, is a video game map in the first-person shooter series Counter-Strike. Released officially in 2013 by Valve Corporation, the game's developer, it expanded the original Counter-Strike and Counter-Strike: Source map "de_cpl_strike",[1] developed by Michael "BubkeZ" Hll.[2] One of Counter-Strike's most popular maps, Mirage has been used in a number of esports tournaments and Major Championships due to its balanced level design and its opportunities for players to display their tactical and coordination skills. Over time, the map has undergone changes and updates by Valve to improve its quality and increase the tactical balance.

The level design of Mirage follows the traditional square design of Counter-Strike maps such as Dust II, Cache, and Inferno.[3][4] It is built around a Middle East-inspired town, which contains a number of different buildings and structures, such as apartment buildings, fortresses, stores, and courtyards.


Mirage started as a Counter-Strike community map known as de_cpl_strike, created by Michael "BubkeZ" Hll. In 2013, it was remade by Valve as de_mirage, and was officially added to the game on 12 June 2013.[5] It has become one of the top three maps used in competitive play and in matchmaking.[6][7]


The new map design was crafted based on community feedback and included improved textures and lighting with the purposes of increasing player readability, and a new setting change, making the map different from the previous community-made Mirage version and de_cpl_strike maps from previous games in tone.[8][9] It has been featured in every CS:GO Major Championship to date.


Mike Stubbs of Red Bull stated that the map had "long been a favorite of many" due to its simple layout and unchanging nature.[11] On Game Rant, PaulAn'drey Pierre-Louis called it a "mainstay" for its "balance, unique aesthetic, and low learning curve", also noting that it gained a reputation in professional play for upsets.[12] Dot Esports called the map ideal for learning strategy, saying that it required good knowledge of rotations and map control.[13] In 2017, Scott Dahkle of ESPN commented on the map's increasing use in esports over competing maps like Train, calling it the "most important map-to-be", and saying the shift made sense due to the development of better grenades and tactics that enabled more possibilities for its three-lane layout.[14] By 2022, Leonardo Biazzi of Dot Esports reported on how the map's meta had become stale, noting professional teams repeated the same strategy in every match due to the map's lack of updates since 2020. He noted that although the map has been featured in over 18 CS:GO Major championships some esports players have called for its removal from the map pool, although he called the possibility unclear due to its status as one of the game's most-played and best-optimized maps.[15]


CS2/CSGO Servers de_mirage servers monitoring - here you find the best Counter-Strike 2/GO online servers with a good rating and for every taste. Select the CS2/CSGO server you are interested in from the list, copy the server address and join it. We wish you a good game!


Use the convenient search for CS2/CSGO Servers de_mirage servers in order to find the server you are interested in by any of your criteria. Our monitoring covers thousands of Counter-Strike 2/GO servers worldwide and checks online servers every minute and around the clock. This page displays the top best CS2/CSGO servers with all the necessary data: server description, country, number of players, IP server, player activity over the last day, etc.


You can also add to monitoring your own server CS2/CSGO, in order to track the activity of players on the server, as well as share the link to your server page with other people. On the page of each Counter-Strike 2/GO server there is complete information on the server, as well as its own chat for players. In addition, you can use the services of CS2/CSGO server promotion, in order to attract the attention of visitors to our website to your game server.


Welcome back good people of Counter Strike: Global Offensive! By now you should know what to expect from this series: thorough analysis of default Terrorist rounds, played by the best teams in the world. If this concept seems utterly strange to you, you might want to take a look at Part 1 and Part 2 of the column.



Today, we will examine a piece of what makes the longest standing CS:GO roster of any professional team, Virtus.Pro, a force to be reckoned with on de_mirage. With 141 maps played and 93 wins, the Poles boast a win-rate of 65.9% on this map, which is only matched by fnatic at 67.8%. Without their solid setups and executions on the Terrorist side, Mirage probably would not be banned that often against pasza, TaZ and friends.


As was true for de_cache in the last installment, mid presents the most important choke point of the map due to the tactical versatility that is achieved by controlling connector, cat-walk and underpass. A most promising prospect for everyone seeking to destroy the explosive crates on either site, were it not for this damned CT AWP that always seems to be posted in window before you reach top mid.


Apart from this most important anchor position (which can be smoked off from T-Spawn, despite of what the guys in MM tell you!), the defenders tend to play either two players on each bomb site or three CTs on A. When disregarding the choke points coming from middle, A site still offers two entrances that have to be covered, while the B spot forces the Terrorists to attack through the narrow corridor in apartments that can be covered by a single player.


Virtus.Pro would not be Virtus.Plow if they did not come prepared into each T-round with a plan in mind. The Poles tend to set up a clear strategy towards a certain choke point right from the start in most rounds. On their Terrorist half versus EnVy they only twice showed a versatile enough disposition to qualify as possible default.


While his comrades hold angles to cover for eventual CT pushes, the free agent amasses his team's manpower towards a certain choke point or bomb site to prepare for a possible execute without fully committing from the start of the round. With this variable in the default, the attacking team has the opportunity to tactically focus on one side of the map while still being able to shift once the first frags happen.


Due to the spot being played with a rifle, the well-known angle towards window is not really an option. In the default of Virtus.Pro, pasza positions himself in the above spot to catch a possible drop from window off guard. To safely get behind the boxes in top mid, the team smokes off catwalk and window from T-spawn (smoke lands on catwalk) and pasza Molotovs connector as well as flashes himself out.


Through this heavy grenade usage VP is able to generate a lot of map control in the middle area. A follow up smoke towards window from the man with the massive arms allows the B-player Snax to safely push from underground and establish middle as Terrorist ground.


Of course, the classic AWP angle is still viable for playing middle. Just keep in mind that which team arrives at the position first is hugely dependent on spawns (and on movement through that hole). If in doubt, flash yourself out.


On a map, there is usually that one spot that gets smoked off as soon as the round starts. Mid on Dust2 and Cache, banana on Inferno or, in this case, T-ramp on Mirage. The dubious honor to work this choke point falls to NEO and his big green gun.


In matchmaking however, you are often left to deal with much worse smokes that tend to go much too deep into the arch way. While this does not offer you the opportunity for a one way, it enables the terrorists to easily flash and push through that smoke. Once on tetris, playing together with the apartments player becomes much easier.


As the smoke starts to clear, NEO chooses to take an offensive position on the right wall, trying to catch players in sandwich or at the double stack off guard. A very high risk, high reward play that is only viable because VP already took mid control at this point and byali as free agent decided to also push T-ramp.


Once the execution onto the site starts, TaZ turns the corner and begins to clear sandwich, tetris and balcony but is immediately greeted with a smoke to the face. He reacts by underhand throwing a smoke close onto balcony, blocking the CT-spawn player, followed by a flash into the smoke bringing himself into the above position. From here, TaZ is able to peek towards jungle, stairs and to a lesser extent CT-spawn, offering a huge fragging potential for the A-split.


In the analyzed round he opted to push T-ramp with NEO as is mostly the only option when focusing on A. While everybody likes cuddling, the narrow space out of palace is not ideal to play with multiple people.


When operating as free agent irrespective of the played position, byali has to take care of multiple things. He has to make sure the bomb is always at a safe but easily accessible spot, know all the required grenades and, finally, be mindful of his teammates positioning and weapons.


While one could produce such schemes for all spots on the map, this would not only obliterate the scope of this (already lengthy) edition, the details are often dependent on factors like team communication and enemy positioning.


Playing default on Mirage is difficult. The long distances between the different Terrorist spots diminish the impact of picks across the map and executing towards a bomb site usually takes all the available man power.


Even renovations could have dire consequences. Blocking off the B apartment as an important Terrorist route could affect the Global Offensive that Phoenix has put into play. Revolution was within grasp, until these new tenants forced the freedom fighters into AWP fire in mid.

3a8082e126
Reply all
Reply to author
Forward
0 new messages