Yuzu Exefs Location

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Mauricette Atencio

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Aug 5, 2024, 7:13:44 AM8/5/24
to psychcasbeci
Its not a bug. That's because the level boost looks at current levels of trainers. So, it takes the base levels the first time you randomize and then takes the new (boosted) levels the next time you do. You just need to set the level boost back to 1.0 after randomizing once to ensure the levels don't exponentially increase.

I just want the Japanese script files. Not the whole game file. I wanted to teach myself languages by translating the script word by word. I know it's gonna be tedious as hell but I still want to try. Is there someone that can attach the brilliant script or tell me how to extract it?


Error on PLA, unsure if this is a result of me screwing up the dump or PKNX not being ready yet. Figured I'd toss this your way in case it's not just my own incompetence. This is after attempting to click the "Spawns" button.






Error on PLA, unsure if this is a result of me screwing up the dump or PKNX not being ready yet. Figured I'd toss this your way in case it's not just my own incompetence. This is after attempting to click the "Spawns" button.


Looks like it's on my end, unsure how to resolve but looking into it. If anyone has any ideas I'd love the assistance!



Edit: Pulled an oo2core from Doom Eternal and popped it into the folder, the error went away and clicking on "spawns" gives me this now:


Currently, I'm unable to edit any trainers. Save is grayed out no matter what I do. It doesn't matter what moves I change or what species I change the Pokemon to, or if I change the team via the TrPoke8a[] Array popup vs in the trainer data directly.


Thank you so much for enabling trainer editing so quickly. Would it be possible to have SymbolBehave editing enabled too, if this is where you change Pokemon behavior? I'm trying to make Paras less angry.


I randomized my Pokemon Shield a few months back and managed to get through with minimal issues. I am now helping my friend randomize his Pokemon Sword and have followed all the same steps, however the game does not seem to take the randomization.


After using PKNX to randomize the files, I put the newly generated folder into the Atmosphere/Contents path, but whenever I boot up the game, none of the changes take place. Would love some guidance as to what could be causing the error or interfering with the randomization taking place. Let me know what I need to provide here to add any clarity to the issue!


Sorry for asking in a 3 year old thread, not sure if someone will reply but thanks for PKNX and I heard it is possible to change shiny rates in LGPE using this. I can even see the button for same but whenever I click on it this exception occurs.

'Unhandled exception has occurred in your application. If you click Continue ....

Exception has been thrown by the target of an invocation.'

Strangely enough I get this error only for TM, Shiny rate, Type chart, others work fine.


Sorry for asking in a 3 year old thread, not sure if someone will reply but thanks for PKNX and I heard it is possible to change shiny rates in LGPE using this. I can even see the button for same but whenever I click on it this exception occurs.

'Unhandled exception has occurred in your application. If you click Continue ....

Exception has been thrown by the target of an invocation.'

Strangely enough I get this error only for TM, Shiny rate, Type chart, others work fine.


I don't think there are any patches installed. I fully deleted and started from scratch - dumped the exefs and romfs from the game to the SD card, copied those over to my computer. used pknx to randomize - copied the 0100... folder into atmosphere/contents, and then booted up the game. I've restarted the process from scratch 3 times so far, I can't seem to find out where the disconnect is.


I'm not entirely sure of dumping ExeFS files but I understand its out of scope here so I used bit of googling to land of yuzu official site instructions and created a .ips file with NSO Build ID in ExeFS file ( -emu.org/help/feature/game-modding/). Is there anything else to be present in the ExeFS folder? Thanks


Hello! I'm trying to make a SwSh "challenge mode" hack with this, no issues so far, I just wanted to know what the "AI bits" do respectively. Most of them I can infer what they do, but I don't know what "Allowance" does in particular, and I don't know where to find the answer. Thanks in advance.






When I try and set an int32 seed for randomization, no matter what version of PKNX, it always says "Unable to set seed." I've tried this with all of my Pokemon switch games and I still haven't found a fix for it.


How the heck do I download this?! "Download the latest version here (click on latest run at the top, then click Artifacts - published, and download the folder)" Well guess what, I click on the top run and there is no "artifacts". Just link the thing.

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