3D Viewing

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subasis samal

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Jul 22, 2010, 5:12:12 PM7/22/10
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Why is 3D viewing bullet proof??
I'm not gettin the exact points to answer this question.
Does anyone have an answer???

Nicholas Hallahan

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Jul 22, 2010, 5:44:43 PM7/22/10
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I also am unclear on that

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An

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Jul 22, 2010, 6:03:31 PM7/22/10
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My understanding is that the method used to define the 3D VRC is fool-proof .Karla said repeatedly.It's a "u cant go wrong" approach.
Define the N axis, use the view up vector to calculate where the v axis will be, then using these 2 axes get the U axis.

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subasis samal

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Jul 22, 2010, 6:16:07 PM7/22/10
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that seems to be a good point..
Thanks

On Jul 22, 3:03 pm, An <heyani...@gmail.com> wrote:
> My understanding is that the method used to define the 3D VRC is fool-proof
> .Karla said repeatedly.It's a "u cant go wrong" approach.
> Define the N axis, use the view up vector to calculate where the v axis will
> be, then using these 2 axes get the U axis.
>
> On Thu, Jul 22, 2010 at 2:44 PM, Nicholas Hallahan <
>
>
>
>
>
> nicholashalla...@gmail.com> wrote:
> > I also am unclear on that
>
> > On Jul 22, 2010, at 2:12 PM, subasis samal <subasis_sa...@yahoo.co.in>
> > wrote:
>
> > > Why is 3D viewing bullet proof??
> > > I'm not gettin the exact points to answer this question.
> > > Does anyone have an answer???
>
> > > --
> > > You received this message because you are subscribed to the Google Groups
> > "PSUComputerGraphics" group.
> > > To post to this group, send email to
> > psucomput...@googlegroups.com.
> > > To unsubscribe from this group, send email to
> > psucomputergrap...@googlegroups.com<psucomputergraphics%2Bunsu bsc...@googlegroups.com>
> > .
> > > For more options, visit this group at
> >http://groups.google.com/group/psucomputergraphics?hl=en.
>
> > --
> > You received this message because you are subscribed to the Google Groups
> > "PSUComputerGraphics" group.
> > To post to this group, send email to psucomput...@googlegroups.com.
> > To unsubscribe from this group, send email to
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> > .
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