that seems to be a good point..
Thanks
On Jul 22, 3:03 pm, An <
heyani...@gmail.com> wrote:
> My understanding is that the method used to define the 3D VRC is fool-proof
> .Karla said repeatedly.It's a "u cant go wrong" approach.
> Define the N axis, use the view up vector to calculate where the v axis will
> be, then using these 2 axes get the U axis.
>
> On Thu, Jul 22, 2010 at 2:44 PM, Nicholas Hallahan <
>
>
>
>
>
>
nicholashalla...@gmail.com> wrote:
> > I also am unclear on that
>
> > On Jul 22, 2010, at 2:12 PM, subasis samal <
subasis_sa...@yahoo.co.in>
> > wrote:
>
> > > Why is 3D viewing bullet proof??
> > > I'm not gettin the exact points to answer this question.
> > > Does anyone have an answer???
>
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