We are trying to implement the algorithm for gltranslatef. Currently
facing an issue trying to implement matrix multiplication, which is a
part of the translate operation. For this, we are passing two
arguments - current matrix from the stack top (using glGetFloatv) and
the Translation Matrix.
However, not seeing the expected results. Are we missing any step in
the matrix multiplication, any idea?
Below is the Translate Matrix -
1 0 0 x
0 1 0 y
0 0 1 z
0 0 0 1
Thanks