Project and OpenGL progress

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Nicholas

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Jul 8, 2010, 2:01:09 AM7/8/10
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Hello All,

I am wondering what different ideas you all have for your project. I
am working on doing an iPhone/iPad project using OpenGL ES. I have
several ideas of what a great application involving the use of 3D
graphics, but many of them would be much more involved than the
timeframe we have this summer for the class. One of my favorite uses
of the iPhone is the camera which automatically geo-tags the photos.
In the photo album app (part of iOS 4 now), the location where all of
the photos were taken is displayed as pins on Google Maps. That is
great, but I would like to make an app where the user can make a
scrapbook with their photos. There are many apps right now for
"scrapbooking", but rather than edit the photos and make cheesy
borders, I think it would be cool to be able to arrange the photos in
a 3D space. In addition, part of what makes it like a scrapbook, is
that I would like to couple the ability to couple with each photograph
notes about the photo, as well as the metadata. I think people would
have fun with that idea, and it would be good to make a journal of a
trip by easily adding info pertaining to a photo. In addition, we
could couple audio with the photo, or we could have a video in place
of the photo. Much of the dirty work for these tasks are already done
for us in the CocoaTouch SDK.

In regards to implementing the scrapbook, I am debating over arranging
the photos in a 2D space or maybe have the 2D photos arranged in a 3D
space. I could also put the photo, meta-data (date, time, location,
elevation, orientation, etc), notes, audio, each on a side of a cube.

I am thinking that a feasible aspect to do on my own may be the
transformations involving the rotation and movement of the images. If
anyone, especially Karla, has a better suggestion about what to do
regarding this, I would appreciate it.

In regards to what I have done so far, I have gotten myself refreshed
with Objective-C, and I am following the Stanford iPhone CS193P
class. At this point, I have been able to draw polygons and have a
slider change the number of sides on the polygon. That used
CoreGraphics, a higher level implementation of OpenGL. I have also
played with drawing shapes with OpenGL ES. I also am learning about
ViewControllers and using the supplied controllers where the user can
navigate to different screens with the navigation controller as well
as the tab bar controller.

We only meet once a week, so we should correspond more with what we
are doing... What are you all up to? If we share ideas, our projects
will be much more interesting.

Nicholas
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