> I myself had two questions. How exactly does using freqmode with SVF
> differ from using a filter sans this setting? I.E say I decide to high
> pass my kickdrum at 100hz, it sounds completely different then if I
> highpass it with freqmode enabled at same frequency! Really
> interesting! I understand it tracks the frequency but what does that
> mean exactly?
Well I can't test this right now to make sure it works properly, but
the intention of frequency tracking is that instead of setting the
cutoff frequency of a filter as an absolute value (like say 100Hz),
you could set it as a ratio of the synthesizer it is tied to. So, if
the synth is set to play a note at 100Hz, frequency tracking is on,
and frequency offset is 1.0, then the filter should cut off at 100Hz.
If you change the frequency to 200Hz the cutoff also changes to
200Hz. The frequency offset allows you to set how much you multiply
the generator's frequency by to set the filter's frequency. So if
offset is 2.0 and the generator is playing at 100 Hz then the cutoff
is 200 Hz, and if you set it to 0.5 then the cutoff in that case would
be 50Hz. The idea is to make it easier to use a generator and the
filter as a whole unit working together. Does that make sense?
> My second query is I have attempted to use the interpolation feature
> and it doesn't seem to work. I don't know if it is my copy of pspseq
> that is at fault or me. I followed the instructions as per your
> document(make the start and end step loc param blue with diff values)
> and there have been no changes in the parameters in between those
> those steps to indicate I have performed the operation correctly.
I think you're forgetting to do one thing; set control-only steps
between the start and end locations. There are two colors that steps
can be in the sequencer, either blue or orange. If they are blue then
the envelope retriggers when the sequencer reaches that step. I
usually refer to these as "triggered steps" since the synth retriggers
when that step is reached. If you select a triggered step, hold X,
and press the D-pad up or down you'll see the triggered color changes
from blue to orange and back to blue again. When it is orange it is a
"control-only step". This means the envelope doesn't retrigger but
all other synthesizer values are reloaded at that step.
So, to use interpolation usually you will set the place where you want
the note to start playing as a blue step and all the steps after it
where a parameter is changing to orange. Then you go into the synth
edit screen, go to the start location where you want to interpolate,
set the start value, and press SELECT. Then press the A-pad to the
left (or right) to get to the last value you want to interpolate, set
the end value, and press SELECT again. That should do it. Let me
know if that doesn't make sense or it's still not working for you.
You could also look at some of the demo songs that come with PSPSeq
(kiera.seq has some in there) to get a better idea of how this works.
Impressive you made you tracks without interpolation! I'm sure you'll
have fun with this feature. It's really useful for making less static
sounding instruments.
> In any event, will let you know when I can scan the article and will
> be posting some .seqs in the near future.
> I am glad everyone is enjoying the music, this is a phenomenal
> program..we are just scratching the surface of what it can do!
Gotta agree with the scratching the surface comment. I do think
there's a lot more that can be done, and a lot of other genres PSPSeq
could be used to make some interesting music (noise/powernoise comes
to mind first). Some generators like KS and FX like PCF have not been
pushed nearly as far as they can be to make some very strange sounds.