Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units.Features of this mod:- Many-many new units and buildings. Extended tech tree.- Many-many new abilities and upgrades.- New Heroes and fully functional Heroes wargear.- RPG elements from CutterShane's Heroes System. Experienced units after battles.- Fully functional single campain, skirmish, and multiplayer.- And finally Titans and Titan-like units!
Titanium Wars Mod (TWM) is a modification (mod) on RTS-game "Dawn of War" (DoW) which was developed by Relic Entertainment and based on the concept of Warhammer 40,000 gaming universe from Games Workshop. The Titanium Wars Mod was created as a very significant expansion of the original game from the Relic. It includes completely redesigned gameplay for all types of game: campaign, skirmish, multiplayer. The Mod adds a tremendous number of new units, buildings, weapon upgrades, technology research, special abilities, new heroes and their equipment, RPG-like ranking system and experience of the units and much more. And all of this is done in the spirit of the atmosphere and the rules of the Warhammer 40,000 (W40k) universe with maintaining game balance of RTS-game. This is the first DoW-mod historically, which realized W40k-titans and titan-like units in all types of games and for all races. This Mod demonstrated for all DoW community that a balanced game with the Titans is possible.
The author and creator of this Mod: Grumbling Orc (GrOrc - short alias). All the basic elements of the Mod: AE-, OE-, AI-, scar-code, 2D-art, some 3D-animation, some FX, changes in the campaign, and much more in the TWM framework were created by GrOrc. Contribution to the TWM from other people and other mods (full list: Annihilation Mod, TTRU Mod, Firestorm Mod, Purgation of Kaurava Mod, DoW Pro Mod, Steel Legion Mod, Craftworld Mod, Inquisition Daemonhunt Mod, Whitch Hunters Mod, Tyranid Mod, Adeptus Mechanicus Explorators Mod) is only a 3D models, textures and FX. The contribution to the creation of TWM by the DoW community was discussed in the file "Titanium readme (eng).txt" with more details (look on Gratitudes section in the end of file). However, all the real work in TWM from conception to its realization was made by one person - GrOrc.
- High quality. All aspects of the Mod were elaborated in details. TWM concept is entirely based on the Codexes of the Warhammer 40,000. The spirit and the rules of the W40k universe were complied in TWM.
- Good interesting dynamic RTS-gameplay. The Mod is well balanced for all playable races, in contrast of many other mods. Game balance is well-designed and well developed. And it continue to improve in the new versions of the Mod. Gameplay complexity and replayability were increased.
- Beauty and the correct behavior of all graphic objects in game. The Mod is based on the best models from Relic and DoW community. These models were corrected and supplemented by the author of this Mod on 3D-level and in relation to their OE-code responsible for correct behavior models in the game (including in terms of the new features that have been developed within the TWM framework).
- The Mod was designed for all types of game: campaign, skirmish, and multiplayer. Skirmish and multiplayer work well and it is well balanced. TWM has new quality of game in the single campaign. Campaign was completely redesigned in the TWM framework. TWM is a unique Mod in this relation. TWM is the only one DoW-mod with the complete and true support of the single campaign. Thus, TWM is actually a new game in relation to all aspects.
Currently TWM was developed in two variants: for Dark Crusade ver.1.2 and for Soulstorm ver.1.2 (or 1.3). You must strictly observe the correspondence TWM variations and version of DoW for correct Mod's installation.
The Mod was originally created for Dark Crusade (DC). Commencement of the Mod - December 15, 2008. Fully functional alpha version was created near May 2009. Fully functional beta version was created near October 2009. The first public release of the first beta version took place November 15, 2009 (TWM ver. 0.95.00). In prospect the Mod was steadily developed and updated, and passed many public re-editions. Release status since June 8, 2012 (ver. 1.00.15). The number of current version you can see on the official page of the TWM-DC version on Warforge forum.
Since the beginning of January 2012 the development of TWM for Soulstorm (SS) was started. The first public beta TWM for SS (ver. 0.99.00) was published February 16, 2012. To date, several public re-editions came out. Release status since April 10, 2013 (ver. 1.00.07). The number of current version you can see on the official page of the TWM-SS version on Warforge forum.
No. Titanium Wars Mod is a completely original design and includes a unique work of its author. From other mods (full list: TTRU Mod, Firestorm Mod, Purgation of Kaurava Mod, DoW Pro Mod, Steel Legion Mod, Craftworld Mod, Inquisition Daemonhunt Mod, Whitch Hunters Mod, Tyranid Mod, Adeptus Mechanicus Explorators Mod) were taken only some models and their textures and FXs. In addition, models from those mods were not taken "as is". They were substantially corrected and refined, especially in regard to their behavior in game (OE-code). Everything else was created in the TWM framework by its author. In his work on TWM, the author was essentially based on the original material of the Warhammer 40,000 universe to realize the spirit and the rules of this game universe in the DoW framework. TWM follows the rules of the Warhammer 40000 universe so far as it is possible in the framework of modifications based on DoW engine.
TWM is old reputable DoW-mod now, it is more old than many other "modern DoW-mods". Historically, TWM is the first global all-races DoW-mod with almost all (lots !!!) Games Workshop W40k-units including Titans. Many modern DoW-mods are based on TWM content now and they used many TWM ideas and concepts. Many modern (young and/or novice) DoW-modders use TWM as a visual aid for DoW-modding. GrOrc never collaborated with other modders (in one team) for TWM-making. GrOrc no need to create a large team of modders for this. GrOrc is universal modder: AE-, OE-, AI-, scar-coder, 3D-, 2D-, events-, and FX-editor, animator (simple animation), the integrator a new 3D-content in game, creator of new campaigns and much more. TWM has done and it will be done always only by one person - GrOrc. This is the established tradition. There are only two types of work that GrOrc prefers not to do by himself: it is the creation of new models and textures from scratch. Therefore GrOrc has interest only to new models and new textures that are made by good modelers and texturers with the true spirit and design of the Warhammer 40,000 universe (see W40k Codexes and miniatures of tabletop game). Therefore GrOrc has no interest to other DoW-mods if their team have no own good modelers and texturers, i.e. if they have no own unique 3D-content. Mods with unique 3D-content (and with true spirit of W40k Codexes) are very rare. It is needed to understand: who, what, when, and how did in DoW-modding, and it is needed to understand the real sources of new 3D-content in DoW. Thus GrOrc prefers to work with modelers and texturers directly. GrOrc is always open to cooperation with the creators of really interesting 3D-content for DoW. In the TWM framework many new units received its real birth from the original (but unfinished) materials of their creators. Thus, TWM is the real source of new units for DoW. Moreover, even many ready units from other old famous mods received very significant improvements within TWM framework. GrOrc's work is currently used in many other "modern DoW-mods". Thus, GrOrc works on all DoW-community really, i.e. not only on the one own Mod.
Read the Installation Manual and follow the installation instructions. Installation Manual is a text file among other txt-files of the Mod. Look on the file named "setup (eng).txt". In addition, it is published on start pages of the official forums of this Mod. Also it present on TWM page of ModDB site (forum section). All necessary URLs are listed in "Titanium readme (eng).txt".
You do not follow the installation instructions. Delete your old profile of TWM. To do this, delete the "titaniumwars" folder ("titaniumwars_ss" for SS version) from the "Profiles" folder with your profile of game (usually "Profile1" subfolder in "Profiles" folder).
2.4. I updated the version of TWM and continue to play single campaign from my old saves. Icons of some elite squads in the campaign became pink. Wrong squads are loading in game. Also I see some other serious glitches and bugs. How to fix it?
You do not follow the installation instructions. Delete your old profile of TWM. To do this, delete the "titaniumwars" folder ("titaniumwars_ss" for SS version) from the "Profiles" folder with your profile of game (usually "Profile1" subfolder in "Profiles" folder). This action also deletes all your old saves remaining from a previous version of the Mod. Playing campaign from old saves is not recommended strongly. In the each new version of TWM, you should begin to play the campaign from start for the correct working of the Mod.
You do not follow the installation instructions. Copy "Movies" folder from the "DXP2" folder to the "Titanium_Wars_Mod" folder ("Titanium_Wars_Mod_SS" for SS version). In addition, you should not use the "-nomovies" option in the game shortcut properties.
Yes, technically. However this is not recommended strongly. TWM has its own unique balance and gameplay. Playable races from the other mods will be very unbalanced with the W40k-races of TWM. TWM-playing in simple combination with other DoW-mods can be unstable and combiner leads to variety of problems with the objects of the game, AI, and interface. Any experiments of this kind are not supported by the author. All damage that you put to your game by such actions will be entirely on your fault.
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