To kick off the 0.15 release process I've made some beta packages:
https://sf.net/projects/psi/files/Development%20Snapshots/0.15-beta1/
Source and Windows (32-bit) are there now. Mac will follow shortly.
Please note that this is a BETA and not a release candidate. I've merely
packaged the master branch, which is still under development.
This version contains about two years worth of merges from the Psi+ project.
Thanks to Rion and Dealer_WeARE for diligently keeping the Psi source repo
current all this time.
The next step will be to discuss what should be done for 0.15 final and set a
schedule.
Justin
_______________________________________________
Psi-Devel mailing list
Psi-...@lists.affinix.com
http://lists.affinix.com/listinfo.cgi/psi-devel-affinix.com
And now a Mac build is available, too. This one is 64-bit only, and lacks
Growl support and voice calling.
It's not immediately clear to me how to target multiple architectures using Qt
4.8.1 on a 64-bit host. At least, Psi's usual build directives for 32-bit
x86/ppc don't seem to be working. Maybe someone knows?
The PsiMedia binaries are 32-bit only, which makes them incompatible with a
64-bit build. This is why voice calling is missing.
Growl is missing because I don't quite understand their licensing situation.
It seems they've gone payware, but there is a free option called "Mist". Maybe
there is no problem here, and I just need to take a closer look.
*target the 10.5 SDK...
Ah, I clearly can't read. The binaries on qt.nokia.com are 64-bit only:
http://qt.nokia.com/downloads/qt-for-open-source-cpp-development-on-mac-os-x
$ file /Library/Frameworks/QtCore.framework/QtCore
/Library/Frameworks/QtCore.framework/QtCore: Mach-O 64-bit dynamically linked
shared library x86_64
Building from source now to get multi-arch.
Alright, I built the Growl 1.2.2 framework from source, and will include this
in the next beta build.
I think you need to use the 1.3 one if you also want it to work with
modern Growls.
/K
I had to throw away the current implementation, and rewrite it in
Objective-C++. But all in all, it wasn't that much work i seem to
recall.
cheers,
Remko