The nations first team building fantasy game! Wizard Quest is the leader in computer interactive games played in a live setting. The setting is a 30,000-square-foot fantasy-themed labyrinth. Choose from many different quests of varying difficulties and start exploring! Traverse through the Quadrasphere, making your way around fire, water, earth and air realms.
Fantastical creatures dwell here, overseen by many Wizards. As a quester you must use your powers of observation to answer questions, decipher riddles and investigate several hidden passages. You will work as a team to enter answers into a portable tablet that will help guide your quest. Wizard Quest is best done as a team, so bring your friends!
This is a quest that involves the exploration of Durlag's Tower. There are several other side quests that can be initiated and accomplished by exploring the tower. Traveling to Ulgoth's Beard and speaking with these NPCs will help to understand the purpose of each of these respective quests:
Bunker Type 1 is a type of training facility called Trainia Advance. The objective of the Cannonball Rumble and Cannonball Strike quests is to throw "cannonballs" at the target and destroy a specified number of targets within a time limit.
Cannonballs will appear when you defeat enemies. Throwing them at Standard Targets and Extra Targets will destory the targets, but they won't do much damage to enemies. There are two types of targets: Standard Targets, which will spawn more smaller enemies, and Extra Targets, which will spawn more larger enemies. Targets can only be destroyed with cannonballs.
In Cannonball Rumble, there are 3 waves with 3 unique scenarios. Each wave can be completed by destroying all the targets, defeating all the enemies, or by exceeding the time limit for each wave. The overall score of the quest is determined by defeating as many enemies as possible.
Ordinal Tower is a Trainia Advance quest that can be accessed at the Trainia Bunker in South Aelio. In Trainia Advance, players must defeat a series of bosses in each stage in order to complete the quest. Subsequent, newer ranks will unlock after successfully completing a rank.
Players can earn powerful items such as the Eftius Armor Series as first time completion rewards for certain ranks. Additionally, players can earn multiple enhanced Obsidia Series +40 associated with the cleared class as Quest Title rewards.
On Rank 7, the layout of the quest differs significantly from previous ranks. Players will now be ranked and scored according to clear time, and there will be 3 bosses available to fight as opposed to 1. Clearing any 3 bosses will successfully complete the quest.
Frostyl Sword or Vardias can be fought optionally as "hidden enemies" by defeating bosses in a specific order to unlock additional passages that are located in the map. Frostyl Sword can be accessed through a doorway marked with Red and Blue markings on the right side of the tower, and Vardias can be accessed through a doorway marked with Red and Yellow markings at the back of the tower. It should be noted that the quest will still clear after 3 bosses have been defeated, so should players desire to fight these bosses, they must ignore the boss associated with the undesired color.
Defeating Ams Kvaris will contribute to unlocking doors with Red markings on them, defeating Bujin will contribute to unlocking doors with Blue markings on them, and defeating Kelkundo will contribute to unlocking doors with Yellow markings on them. To fight Frostyl Sword, you must defeat Ams Kvaris and Bujin to unlock the doorway, and to fight Vardias, you must defeat Ams Kvaris and Kelkundo.
The paths to these bosses are also protected by additional barriers that are associated with Training Targets. These Training Targets can only be broken by Photon Bursts, and cannot be broken by any other means. There are two Training Targets protecting each passage, meaning you will need two Photon Bursts to gain access to the respective bosses. Three Blastasigne can be found on the map, which may assist in clearing these Training Targets. The Blastasigne are protected by barriers, but can be accessed by activating a pedestal hidden in a secret pathway located near the ceiling of the starting room. This pedestal will remove the barriers encasing the Blastasigne, which will allow you quick access to Photon Bursts.
Unlike the other quests in Act I, it is activated by reading a book rather than by NPC. The book, known as the Moldy Tome, can be found on a stone pedestal in Stony Field. The book relays the story of a ruined castle in the wilderness that was once inhabited by a wealthy, evil Countess.
The Tower is located in the Black Marsh, beyond the Dark Wood. There are five descending floors within the Tower Cellar, with the fifth floor leading to the Countess herself. Upon her defeat, a sealed chest will open. The treasure found in it will be your reward for this quest. The forgotten tower can also be revisited any time, and it is a good place to level-up your hireling if being played in Lord of Destruction.
The quest is not explicitly unconnected to the other events in the The Sightless Eye chapter. However, Akara has hinted that some of her Rogues explored the tower but never returned, so it may be presumed that the Countess (a Corrupt Rogue) may have counted many Sisters of the Sightless Eye among her numerous victims.
The Quest is likely inspired by the real-life Elizabeth Bthory, who was also known as "Blood Countess" and as "Bloody Lady of Čachtice". She was accused of torturing and killing hundreds of girls and young women, and supposedly bathed in the blood of virgins in order to retain her youth.[1]
Moldy Tome:"...And so it came to pass that the Countess, who once bathed in the rejuvenating blood of a hundred virgins, was burned alive. And her castle in which so many cruel deeds took place fell rapidly to ruin. Rising over the buried dungeons in that god-forsaken wilderness, a solitary tower, like some monument to Evil, is all that remains.
The Countess's fortune was believed to be divided among the clergy, although some say that more remains unfound, still buried alongside the rotting skulls that bear mute witness to the inhumanity of the human creature."
All right! Fly the dragon north/northwest to reach Walz Tower from the Castle. By now your characters should be at least level 10 or 11. If they aren't up to par, then wander around in the lower levels of the Walz Water Tower, fighting Elf Toads and Ice Soldiers, until they are. Garula, the boss for this section will make mincemeat out of lesser warriors. Other news about the monsters here is that you can steal a Mythril Knife from a wandering Y Burn (the red Wyvern type creature), but beware as it can be annoying if it uses Air Wing repeatedly! Also, the hard to come by Ricard Mage in this tower will drop a Fire Rod if you really have the patience to get it (you'll eventually get one later on, so I say don't worry about it). Ready to start?
1st Floor
Upon Entering you'll see a couple of the King's attachment...they proclaim that Garula (they shy creature you met in the Town of Walz) has gone berserk, and the King has followed him up the tower accompanied by a lone warrior. Now head up to the 2nd floor.
4th Floor
Treasure: Silk Robe
Finally, something besides stairs awaits you here. The King, badly injured, points the way that Garula went (where else could he go but up?). Position your character on the spot right above where the King is lying on the ground and walk to your immediate left. You should go into the water because there are some well camoflauged stairs there. Go ahead and follow your instinct by climbing those vines and coming out on the 5th floor. Grab the Silk Robe (a nice item for your White Mage), and drop back down the hole (!). Get out of the water and head up to:
8th and 9th Floors
Treasure: SilvrArmBand, Ether
Something different now: Wipe the shock off of your face and then climb up the vines on the left and get the SilvrArmBand (a good defensive item, but it slows you down, so give it to your Knight because he already weighs 3 tonnes). Jump back down, ignore the vines in the centre, climb the vines on the right, nab the last treasure, and head up. (In the words of Cloud: "hoo...")
Crystal Room
Here you will find the infamous Garula and the mysterious lone warrior that the Kingsmen spoke of. The warrior tries valiantly to stop the hulking menace by himself, but is thrown aside easily by the giant creature. He charges you to engage the next boss encounter!
After Garula is soundly defeated, the crystal shatters regardless of your efforts (now, I don't think that was very fair). Anyway, that lone soldier gathers some hidden reserve of strength to talk to you. He recognises Galuf (calls him Lord). He says he's sorry he couldn't protect the crystal, and Galuf tries to find out more about himslef, but all the guy says before goes to the other side is that you must protect the Fire Crystal. The crystal shards glow invitingly! Go and gather them to get the next set of Jobs!
After getting five of the six crystal shards lying about, the tower will start to shake. Miraculously, a door opens for you, so go through it and you will witness the entire peninsula on which the Tower of Walz is rested sink into the ocean. Bartz and Company face certain peril in the tumultuous seas.
Hydra comes to the rescue by eating them (!). The gentle Hydra regurgitates the four onto a nearby beach. Just when Faris is about to welcome her long lost mate back, the water dragon decides to die! Reina keeps Faris from running into the ocean after Hydra. Thanks are given , and the Hydra cries his last cry; rather melodramatically.
Time Mage is similar to your Black Mage and your White Mage in terms of prowess and stamina. They differ, of course, in the type of magic they wield. Time Magic can be extremely useful on a couple of levels: you can speed up those slow Knights of yours and slow down speedy enemies. They can give aid in terms of the Regen spell, and eventually, restore battles to very outset if they don't turn out to your liking. They can also cast powerful space time distortion magic which can seriously hurt anything on the recieving end.
d3342ee215