Tapu Koko is a vaguely rooster-like Legendary Pokmon. Tapu Koko's head and torso are black with white markings on its chest, just above its eyes, and on top of its head. Extending from the top of its head is a large, orange plume with bristles along the back. There is a yellow marking covering the top bristle and half of the bristle below it. The bottom of this crest goes all the way to its neck, where it divides its face in half and creates a beak-like nose. It has small, blue eyes with yellow markings behind them. The lower half of its body is orange with four pointed projections: one short spine on the front and two short spines in the back, with one longer spine between them. These spines resemble a bird's tail feathers. Its thin arms have round, yellow structures encircling its shoulders. On each arm is a shell that appears to be half of a bird mask, and its hands end in two large claws to create a beak for the mask.
The mask itself is mostly yellow with black, orange, and white markings. There are three white triangular markings with black edges on the top of each half of the mask, which create diamond shapes when the mask is closed. The 'eyes' consist of a white diamond connected to a slightly larger orange diamond, which is inside a larger yellow diamond. Each of these shapes is edged in black. On each half of its beak is an orange triangle with a white rim. There are wing-shaped structures on each side, toward the back. Tapu Koko is able to pull the mask together and hide its upper body inside, creating the impression of a stylized rooster.
This Pokmon is called the guardian deity of Melemele Island. It's known for protecting its home, but it is fickle and will not necessarily help people in need. However, it is very curious and may come to play or battle with people or Pokmon that interest it. It is able to store electricity by closing itself inside the shells on its arms.[1] It does this by summoning thunderclouds. It has an explosive temper, but it instantly forgets what enraged it in the first place. Due to this, Tapu Koko has been referred to as a malevolent deity should it get provoked. It can move lightning-fast in order to confuse enemies that fight it. Tapu Koko is known to defend its home from the Ultra Beasts. As seen in Revealing the Stuff of Legend!, Tapu Koko and the other tapu can transform a Z-Ring into a Z-Power Ring. Furthermore, in Battling the Beast Within!, it was shown to have the ability to transport others into Ultra Space when working together with another Tapu Koko.
Tapu Koko debuted in The Delivery of Rotom and the Girl, where it attacked Sun and Moon. After a short battle, it fled, leaving behind a Sparkling Stone for Sun. It reappeared in The Decision and the Tournament of Six, Play the Melody That Echoes in the Altar, and Summon the Emissaries of the Moon and the Sun; and in a flashback in Thieving and Boss Crabominable.
Tapu Koko appears as a Pokmon summoned from the Pok Ball. It uses Discharge and Electric Surge, creating an electric field that stuns opponents, and also shooting out electricity. Tapu Koko also appears as a Spirit.
Tapu Koko's mask appears to be a stylized rooster. Its overall design is also similar to a tiki statue. Additionally, it may be inspired by Kūkaʻilimoku, one of the four major Hawaiian gods and god of war and conflict, who is often represented by feathered idols. As an Electric-type Pokmon inspired by a bird, it likely draws inspiration from the mythical creature known as the Thunderbird, which originates from North American indigenous cultures and is frequently depicted in the form of totems.
Hello! Before the 2017 World Championship, I decided to try to make a deck that involved using spread damage with Tapu Koko and Necrozma. I entered into a month long, online tournament with the deck and ended up getting top 8. The World Championship happened during the event, and I was delighted to see the concept make day two. Russell LaParre also piloted it for the Anaheim Open. While their lists were significantly different than mine, it was cool to see other players perform with the same idea.
I took this retooled version of the Deck to a League Cup. I ended up losing in top 8 to Ryan Sabelhaus on Zoroark Lycanroc, the deck that handed me my only loss in Swiss as well. I was pleased with the result and how the deck played.
This is your main attacker. I used to play three of these, but four is better, especially if you end up prizing one. You want to get as many Flying Flips off as possible on the first few turns of the game. Usually, you will get a ko or two on your third Flying Flip, since your opponent rarely will have their whole board evolved by that time.
This is your way to win against many evolution decks, but you can also use the second attack in a pinch. Three koko spreads and an Espeon EX Miraculous Shine can clear your opponent's board of all Zoroark GX. That said, I find I prefer taking knockouts on the actual GX for more prizes, but sometimes, especially against heavy hitters like Gardevoir GX, you just need to neutralize an emanate threat.
Field Blower is good for dropping off Fighting Fury Belts to allow more knockouts through spread damage, but it also powers up your Trashalanche. Some games, you have to take your last two to four prizes with Garbodor, and Field Blower helps you get to the damage you need.
The day of the League Cup I took out Tauros GX, which had proven to be a liability rather than a way to take early knockouts in hard matchups, for a third Choice Band. I was very happy with the change. Choice Band came in clutch in so many matchups. I am confident I would not have found success without the third.
They will usually get ahead early, and the matchup can come down to if they are able to find their healing cards. Luckily, a late game N should get you quite a few cards while severely disrupting them.
If you are looking for a fun deck to take your opponents by surprise, give this a shot. Spreading damage is easy for your opponent to ignore until it is too late. This is definitely one of the most fun decks I have played in a long time, but fair warning: a good opponent in a best of three should almost always win.
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